Briareos H on 5/6/2012 at 21:17
Quote Posted by Briareos H
Also, Digi can you confirm whether there are loading zones inside a single level?
Another question/remark, Digi, please petition everyone in the studio so that we can choose the FOV. Please, please, please. It really is too small in the video.
LeatherMan on 5/6/2012 at 21:49
Quote Posted by Ahris
What RPG elements do you mean exactly?
Dishonored seems to be very much like Thief except all the magical weapons/tools have been replaced with magical powers and you blink out of sight instead of becoming invisible in shadows. :)
Well, according to Digi, you'll upgrade much like Bioshock, System Shock, or Deus Ex:
Quote Posted by Digital Nightfall
I think it's OK to clarify something about those videos, which many of you have already figured out, since it's clarified elsewhere.
The character build he's playing with is a maxed-out cheat for the demo. In a real playthrough if you examine every square inch of the game and find every rune, every upgrade, every coin, you might have 3/4ths of it by the final map. During this level in the real game, you're just going to have a tiny portion of it.The point though is that the player could
potentially have any aspect of this build during this level.
So "blinking out of sight" may or may not be possible depending on whether you find the "upgrade" or not. Same may be true for teleportation, possession, etc.
Malleus on 5/6/2012 at 22:05
Quote Posted by Briareos H
Another question/remark, Digi, please petition everyone in the studio so that we can choose the FOV. Please, please, please. It really is too small in the video.
This was quoted at another forum, don't have the source:
Quote:
Dishonored has extensive PC settings. The team at Arkane has put extensive time into this (PC-specific UI with customizable shortcuts, customizable FOV, a whole bunch of UI elements that can be toggled on/off.)
Even with the console releases, we think you'll be impressed by the # of settings you can adjust.
SubJeff on 5/6/2012 at 22:09
Seems people have different interpretations of what sort of upgrade system you need for a game to qualify as an RPG.
I'm with LeatherMan on this - if you have options to upgrade down different paths then it's an RPG. I'd go further than that and class any game where you play a specialist role with equipment options as a loose RPG, so even Thief qualifies in my mind. YMMV.
And I think it's fair to say that this is TTLGs most anticipated game atm. It is mine.
Ahris on 6/6/2012 at 00:58
Quote Posted by Subjective Effect
I'm with LeatherMan on this - if you have options to upgrade down different paths then it's an RPG. I'd go further than that and class any game where you play a specialist role with equipment options as a loose RPG, so even Thief qualifies in my mind. YMMV.
I was mostly curious whether he wanted a Thief with less RPG in it than the original. :)
We do define RPG differently though. Personally i agree that Deus Ex and System Shock are RPG's but not Bioshock or Thief since you can't really change the characters you're playing, only the tools they use and how you they them.
RPG elements, definately, but roleplaying is essentially about choosing who you play, not what or how you play even though they are secondary aspects of it. :)
demagogue on 6/6/2012 at 01:23
Yeah I think I'd be on board with that. RPG at its root is gaming a "role" to "play" as. I'm not a definition hound though and I'm happy for games to take a buffet approach, taking the best of this and that and tossing the worst of that and this ... as long as it all still works together as a cohesive whole. But like I said in another thread, if the game allows ghosting, then I think that just defined how I'll be playing a lot of it anyway.
LeatherMan on 6/6/2012 at 04:56
Quote Posted by Ahris
I was mostly curious whether he wanted a Thief with less RPG in it than the original. :)
We do define RPG differently though. Personally i agree that Deus Ex and System Shock are RPG's but not Bioshock or Thief since you can't really change the characters you're playing, only the tools they use and how you they them.
RPG elements, definately, but roleplaying is essentially about choosing who you play, not what or how you play even though they are secondary aspects of it. :)
While we may disagree about how to define the RPG genre, (
https://en.wikipedia.org/wiki/Role-playing_video_game#Characteristics) Wikipedia has a good description of an RPG:
Quote:
A key feature of the genre is that
characters grow in power and abilities, and characters are typically designed by the player.[1] RPGs rarely challenge a player's physical coordination or reaction time, with the exception of action role-playing games
I understand what you mean about Bioshock, but essentially it was an RPG in a watered down form with the option (necessity?) to switch upgrades as needed. By the time you get to the end of the game you are essentially a tank, as is the case with many RPGs (though most RPGs have multiple classes).
Why I don't feel like Thief was an RPG is because the skills he had at the beginning and end of the game depended entirely on the skill of the player. Sure Garrett could find some weapons/gadgets, but he never had armor/strength/health/skill upgrades (with the exception of a few limited-duration potions). That's essentially what I long for, a stealth-based game that depends on the player to improve, not the character.
Digital Nightfall on 6/6/2012 at 06:03
We don't define Dishonored as an RPG (stated semi-officially by our producer), but maybe that's because 75% of our design team are pen-and-paper RPG enthusiasts. One big difference between us and Bioshock is that your power choices are permanent.
If I am not answering your questions it means it's something I shouldn't be commenting on. Sorry! Most of it will be revealed in the coming months. :)
Yakoob on 6/6/2012 at 06:17
Game just went from "interesting" to "probably will preorder." Yeeeeeee can't wait, that looks awesome. Hopefully the maps/missions are more of a figure-it-out-yourself sandbox (aka Thief/SS), rather than just a bunch of linear plot points connected via heres-three-paths-pick-one ideology (aka DXHR).
And big kudos to Digi for making this awesome looking game. As a game programmer, this is exactly the kinda game I'd love to work on, you lucky bastard :)