Thirith on 5/6/2012 at 10:09
Spiritual successor to Bioshock. It'll be a Pipe Dream clone.
:ebil:
Muzman on 5/6/2012 at 10:14
No, to Dishonoured fools, then time and space collapse.
henke on 5/6/2012 at 10:17
2002 - Spiritual successor to Underworld
2012 - Spiritual successor to Thief
2022 - Spiritual successor to Dishonored
2032 - spiritual successor MORE LIKE SPRITUEL SUCK SESSOR
2042 - HURF DURF
2052 - spiritual successor to Duke Nukem Forever
wow the future is pretty dark eh :eek:
jay pettitt on 5/6/2012 at 10:35
That roof top action looks wholesome and nice.
Obviously being all-powerful kills the atmosphere stone dead - hopefully we'll be under-powered, not over-powered. And coo, what a lot of comedy HUD elements - but we're also promised the option to switch things off, so no biggy. Them little gameplay hints ~ the rooftop dash really does look good ~ plus the hints that there's an unusually well thought out depthy gameworld/narrative tickles my ticklish spots.
I hope you manage to sell it in droves (I think you need much better marketing than 60 seconds of blood squirts at E3). And I hope there's demos.
Kuuso on 5/6/2012 at 13:49
All I needed was them actually saying out loud that you can finish the game without killing anyone, which still seems a bit odd, if the objective of the game is revenge by killing people.
Ahris on 5/6/2012 at 14:05
Quote Posted by Kuuso
All I needed was them actually saying out loud that you can finish the game without killing anyone, which still seems a bit odd, if the objective of the game is revenge by killing people.
Maybe there's a way to have others kill them or cause accidents, though that would still be indirectly killing them. :)
Briareos H on 5/6/2012 at 14:25
In the level shown during the first previews, the main assassination objective could be set up to be kidnapped and sent to work in the mines instead of killing her by talking your way around various characters. I suppose many of the levels will allow a similar outcome.
LeatherMan on 5/6/2012 at 14:41
Quote Posted by Digital Nightfall
I think it's OK to clarify something about those videos, which many of you have already figured out, since it's clarified elsewhere. The character build he's playing with is a maxed-out cheat for the demo. In a real playthrough if you examine every square inch of the game and find every rune, every upgrade, every coin, you might have 3/4ths of it by the final map. During this level in the real game, you're just going to have a tiny portion of it.
The point though is that the player could
potentially have any aspect of this build during this level.
Thanks for that clarification. I was actually disappointed in the gameplay demo as it showed that the player was ridiculously overpowered. I wasn't aware that this was an action RPG until now, and while I do like action RPGs I still long for a game more similar to Thief without the RPG elements.
Melan on 5/6/2012 at 16:37
These videos both looked very good. Hope the levels are on the larger size, but in any case, the gameplay mechanics and overall style look like a logical successor to Thief and other LGS games. :D
Ahris on 5/6/2012 at 19:28
Quote Posted by LeatherMan
I wasn't aware that this was an action RPG until now, and while I do like action RPGs I still long for a game more similar to Thief without the RPG elements.
What RPG elements do you mean exactly?
Dishonored seems to be very much like Thief except all the magical weapons/tools have been replaced with magical powers and you blink out of sight instead of becoming invisible in shadows. :)