Gryzemuis on 14/3/2012 at 12:44
"It's a more subtle thing. And we don't think most players are gonna pay attention".
And still they are putting in these subtle things. Very refreshing. Many game studios are all about "efficient use of resources". Every part of a game, every detail, every idea, every square meter, everything must be obvious and must be used by 80% of the customers. Or else it is considered a waste of development resources. I hate that. And therefor I love what Arkane Studios might do here.
Definitely gonna play this. And I haven't said that about any game except Skyrim in the last years.
Yakoob on 14/3/2012 at 17:20
Hmm, you hate that. But look at it the other way around; say you play a game and only see 20% of the content. How does that make you feel as a gamer?
june gloom on 14/3/2012 at 17:49
It makes me wanna replay to see the other 80%.
Jason Moyer on 14/3/2012 at 18:36
I played Alpha Protocol 5 times the first few weeks it was out, and it sure as hell wasn't to experience the combat system again.
Yakoob on 14/3/2012 at 18:51
Quote Posted by dethtoll
It makes me wanna replay to see the other 80%.
Even if it means playing the same game, going through the same story and the same bits 5 times, each time uncovering a new 20%?
nicked on 14/3/2012 at 19:12
Er... yes. Although in truth, just the fact that I know I've only seen 20% and that what I did see was due to my choices is enough. I never play most RPGs as an evil character, but I still want the devs to make that an option, so that when I choose to be good, it's actually my choice.
Hmm, if I wasn't talking about video games, that could almost be profound... :laff:
Gryzemuis on 15/3/2012 at 10:26
Quote Posted by Yakoob
say you play a game and only see 20% of the content. How does that make you feel as a gamer?
I won't be one of the players who see only 20%. I am one of the players who always see more than the average player. Because I am slow. Very slow. I like to look behind trees. I like to walk back to see if I haven't missed anything. I am very inefficient when playing games. I take ages where others take only hours.
The sad thing is, in most games there isn't anything anymore behind the trees. There are no hidden treasures. There are no little stories or easter eggs, besides what is in the mainline. And the mainline is often pointed out to you with big arrows on screen, arrows on your map, indicators, reminders, all kinds of "help".
It will be fun to have just one game, once in a while, that allows you to find stuff on your own. Not only objects, but also unexpected elements of gameplay. If Dishonored tells me they want to be that game, then I'll certainly try it.
faetal on 15/3/2012 at 12:14
Also, if they provide enough content and keep the quality up, the 20% will feel like 80% and hopefully be sufficiently different with different playthroughs.
SubJeff on 15/3/2012 at 15:08
Good God. This is just a mash-up every idea from the past few years, including the way it looks.
It's not just unoriginal, it's stunningly unoriginal. Even the plot features (falsely accused, "reavers", infection, "high profile targets") are cliched out the bazoo.
But it could work. If done well this could work really well. I'm still interested and by the nature of its unoriginal features I reckon reviews are going to be all over the place and probably fairly poor - it's going to get criticised for being so cut and paste. Yet there may be something in it, some flavour, that works.
I'm hoping.
Melan on 15/3/2012 at 18:32
Let's face it -- most game titles are based on concepts already flogged to a bloody paste in pulp fiction published in the 1930s... except they come with with markedly worse writing. Accept that and enjoy the way they are sometimes welded onto good gameplay.