SubJeff on 18/9/2013 at 13:09
You don't know that though.
DromEd is additive, isn't it? And Unreal subtractive? I can't remember it's been so long since I used either but I have played with both and it's really not that different.
MoroseTroll on 18/9/2013 at 13:56
Quote Posted by nicked
but I still wouldn't be interested enough to go through the incredibly steep learning curve required to make a level for it, or for that matter, any modern AAA game. The time it takes to make 1 thief mission would give you 5 minutes of gameplay in Dishonored, if that.
Are you sure about the estimated efforts on a Dishonored map?
Renault on 18/9/2013 at 14:06
Quote Posted by NuEffect
DromEd is additive, isn't it? And Unreal subtractive? I can't remember it's been so long since I used either but I have played with both and it's really not that different.
Dromed is subtractive. Didn't know for Unreal so I looked it up - before Unreal Engine 3, editing was subtractive too, but now it's additive (just like Doom3/TDM).
Renault on 18/9/2013 at 15:03
Double post time...
Quote Posted by nicked
As an FM author, I'd have to say, I loved every second of Dishonored, but I still wouldn't be interested enough to go through the incredibly steep learning curve required to make a level for it, or for that matter, any modern AAA game. The time it takes to make 1 thief mission would give you 5 minutes of gameplay in Dishonored, if that. I'd be better spending that time learning Unity or something to make my own stealth game if that was my intent.
Are you sure about that though? Being that Dishonored uses Unreal, wouldn't anyone with experience editing for Unreal be able to pick it up very quickly? Sure, there would be differences, but nothing drastic I would think. There was a lot of backstory and solid material to work with in the Dishonored world that seems prime for making side stories and alternate quests. Seems like perfect material for FMs/mods.
SubJeff on 18/9/2013 at 15:33
It does, and with the awesome movement, perfect mantling and Blink ability there could be some faaaaabulous Thieves Highway FMs or FMs where you have to scale massive structures or cliffs and so on.
Shame there is no editor actually. :(
nicked on 18/9/2013 at 17:42
Yeah, it's Unreal, so if you knew that the learning curve would be shallower. But it'd still be 10x the work unless you literally just reused existing assets and rearranged them differently. Building, say, a window in a wall in Dromed is just a case of adding a 4x6 fill air brush with a window texture on one side and brick on the others, possibly with the small added complication of loading a custom texture. Adding a window that looks graphically consistent in Dishonored would mean modelling a window frame, sill, arch, panes etc., uv-mapping, texturing, adding shaders for the glass, exporting, importing into the editor, carving the space for it, placing it and possibly setting up collision etc. as a separate thing, not sure how Unreal works on that. It's just too much work to tell the sort of story you could tell in Dromed in a tenth of the time.
MoroseTroll on 18/9/2013 at 20:15
I wish Digi and Purah were here and tell us whether is it so difficult to create a maps for Dishonored, comparing with Dromed :angel:.
Renault on 18/9/2013 at 21:36
@nicked - I don't think anyone is talking about reinventing the wheel. When Dromed came out, lots of FMs just used the stock assets that came with the game. Dishonored is still new enough that doing so wouldn't look bad or out of place.
@Morose - are you going to be the one to pose the question to Digi/Purah?
june gloom on 18/9/2013 at 21:39
Quote Posted by MoroseTroll
I wish Digi and Purah were here and tell us whether is it so difficult to create a maps for Dishonored, comparing with Dromed :angel:.
Are you friggin' kidding me?
MoroseTroll on 19/9/2013 at 05:24
Quote Posted by Brethren
are you going to be the one to pose the question to Digi/Purah?
Well, I think someone has to (you, me, anyone else), because, like I said, it's time to act, while Arkane is still working on Dishonored 1 (GOTY).
Quote Posted by dethtoll
Are you friggin' kidding me?
No, at all. I
know that the more sophisticated engine is and the more detailed maps it can run, the harder efforts to create something new. I just would like to ask Digi & Purah how much harder: 2 times, 5 times, 10 times... Because if it's just 2-3 times, then Arkane should definitely release the editor.