june gloom on 23/8/2013 at 10:52
By that standard Thief's Hammerites are meaningless as a group because zomg totally medieval catholics. Have some imagination.
goddammit jason get out of the way
Jason Moyer on 23/8/2013 at 11:03
I think the aristocracy, in general, in Dishonored plays basically the same role as the Hammerites in Thief lore. With the Outsider's followers obviously serving the same purpose as the Pagans. There doesn't really seem to be a Keeper-like faction in there, though. I guess a non-chaos Corvo would basically fall in the middle somewhere.
SubJeff on 23/8/2013 at 11:57
Quote Posted by dethtoll
By that standard Thief's Hammerites are meaningless as a group because zomg totally medieval catholics. Have some imagination.
Oh yeah, the Hammerites are totally medieval catholics. I saw them as the Inquisition in many ways.
I don't agree that the aristocracy = Hammers though. It would be the Overseers, no?
Jason Moyer on 23/8/2013 at 18:32
I dunno, I don't really buy the Dishonored factions = Thief factions anyway.
But in Thief, the Hammerites represent order, the Pagans represent chaos, and the Keepers represent balance. In Dishonored The Outsider/Granny Rags/Daud represent chaos, I dunno who the fuck represents balance (I guess non-chaos Corvo) and I dunno who the fuck represents order unless you include basically all the bad guys (the overseers, the lord regent, the conspirators, etc). Really, I think people are chasing a connection between the factions that doesn't actually exist.
Slasher on 24/8/2013 at 20:03
I'm really liking the continuity from the previous DLC expansion. So far I've come across a couple of instances where choices in the first part could influence your playthrough in the second: the barrister in the prison and one of the freed slaughterhouse workers in the Textile Mill.
mothra on 24/8/2013 at 21:06
I loved both expansions as well, the fact that they tie into each other and flesh out the universe from a different angle. The new books are very cool, Granny Rags does play a role and gets a little more backstory but they kept the mystique about hee which was the right decision imo.
Brigmore Witches' final level was one of the best in the series, I did not even mind the "boss fight" (which is where most games just fall apart).
But: "statuesque" is OP and should be removed :D
I did not use it deliberately to give me more challenge, without it, sneaking is an art again and not just waiting for the enemy to turn their back after you stared right into their oblivious faces when they bumped into your invisible self. While many powers and gadgets are more effective than Corvo's I still missed Windblast/Possesion from my high chaos playthrough, the combinations are a little more limited in how you can mess up the enemies with Daud.
Together both DLC feel like a proper expansion. Well played Arkane.
froghawk on 24/8/2013 at 21:24
Quote Posted by Jason Moyer
I dunno, I don't really buy the Dishonored factions = Thief factions anyway.
But in Thief, the Hammerites represent order, the Pagans represent chaos, and the Keepers represent balance. In Dishonored The Outsider/Granny Rags/Daud represent chaos, I dunno who the fuck represents balance (I guess non-chaos Corvo) and I dunno who the fuck represents order unless you include basically all the bad guys (the overseers, the lord regent, the conspirators, etc). Really, I think people are chasing a connection between the factions that doesn't actually exist.
The Hammerites represent order in thief? I don't buy that all, especially not in Thief 2.
And it's not just that they both wear masks - they're extremely similar masks. Both use machinery, as well (see the music box). Both war against a devil figure (trickster/outsider) and the magic-practicing followers of that figure, both clearly have a great deal of money... and sure, they're both catholic church analogues, though in different ways. This is made pretty clear in both games.
I don't think it's a stretch - it's something I saw/felt immediately on a gut level, with no thinking about it at all.
Yamatotakeru on 25/8/2013 at 08:45
Yeah, the Overseers do resemble Hammerites in function at least. And the Brigmore Witches did remind me of Thief's Pagans, due to all the trees, flowers and vines. Though yeah, similar, but not identical. They still feel original and interesting in a different way than the factions in Thief.
I hope we get to visit that weird Overseer initiation place mentioned in the books.
SubJeff on 25/8/2013 at 10:04
That would be great.
Jason Moyer on 25/8/2013 at 11:32
Quote Posted by froghawk
The Hammerites represent order in thief? I don't buy that all, especially not in Thief 2.
I thought there were only Machinists in Thief 2, or am I forgetting something? And yeah, I can see the similarities with the Overseers masks and the Machinists.
As far as representing Order goes, I'd say that wanting to eradicate all organic life and replace it with clockwork automatons could be an example of taking order to an extreme.
For that matter, to continue the Hammerites=order, Pagans=chaos, Keepers=balance:
In Thief 1, the Trickster had to be stopped because he wanted to plunge the world into complete chaos, disrupting the natural balance of things.
In Thief 2, Karras had to be stopped because he wanted to create a world of perfect order, disrupting the natural balance of things.
In Thief 3, the uh...well, the... Too tired to think about this. But basically part of it was the Keepers becoming corrupted, and trying to directly influence events instead of being neutral observers (excepting cases like The Dark Project and The Metal Age, where balance had to be actively restored), disrupting etc etc Gamall etc whatever.
Edit: And from the thief wiki, which seems pretty good about lore stuff imho:
Quote:
The Master Builder (aka "The Builder" or just "Builder"), is the principal deity of the Order of the Hammer, and its offshoot, The Mechanists (The exception being that towards the end, Karras was considered, and considered himself, almost to be above that of the Builder). He is the god of order and innovation and is the opposing force against the Trickster, the god of nature and chaos.