june gloom on 3/11/2012 at 04:37
Quote Posted by Melan
too gruesome even for a game that's way darker than it can be expected from computer games
Christ, this game
is crazy fucking dark, isn't it? I've never seen anything with quite this level of direness and despair in anything I've played over 25 years of gaming. Some come close, but nothing about Dishonored is happy.
Nothing.
demagogue on 3/11/2012 at 05:21
I'll give my first impressions now after playing a bit.
I'm still going very methodically and slow. I'll turn the objective marker off and wander a lot, turning it back on just when I want to get on with it (wish I could bind a key for that).
This sometimes leads to breaking things in funny ways. When I got to the Hound Pits Pub, I couldn't resist climbing things and ended up quickly reaching my room from the roof, then coming back downstairs, only to see the owner & maid standing looking at each other in silence. When I walked up, the man finally asked if I wanted to see my room, which of course I agreed to and I walk all the way back upstairs with him to my room, just for him to say "And here's your room" and stand around. Then I walk back down stairs, the maid is just standing there in silence, I go through the hallway where I would have come if I'd done it "normally", and it triggers a conversation between the owner (still upstairs) & maid (she turns "towards" him) about her anxieties about me (*after* she's already seen me twice)... Very odd, but I still felt sort of cool breaking it (actually there's a few conversations I've triggered either "backwards" or "from cover" that are a bit odd like that). Also In the first mission I cleared out the distillery before I knew what it was for. But the game lets me do it, so that makes me happy.
The game is a bit "slick" compared to my ideal, which is more minimalist -- the way things snap to you, the snap of mantles, the readables, blinking of course, but that's not a bad thing. It's part of the character of the game, and I'd rather it stay authentic to its character.
There's legit sneaking gameplay, so that really gets me into it. Even if I find a back route, I'd rather sneak through where the guards are and see if I can KO them one at a time & get them out without the others catching on. It's quite a challenge but I feel good when I do it. I cleared out the distillery that way, although it took me a few tries. Lots of z-axis gameplay which is always welcome. The level design is great of course. I keep Fraps on and already have 106 screenshots just in the first 2 missions. There's a lot of attention to detail & aesthetics that went into everything from epic vistas to individual rooms. Since I like mapping & thinking about mapping, it's all very inspirational.
SubJeff on 3/11/2012 at 14:41
The mantling is one of my favourite things in the game. And as fett said; the use of vertical space is great.
Which makes it all the more frustrating, given my fondness of Thief, that you cannot climb that tower at the Hound Pits. It's the ultimate prick tease. Gaahhhh. I thought there would be some awesome easter egg up there.
Malleus on 3/11/2012 at 21:35
No kidding. I spent about fifteen minutes trying to climb it when I first got there.
On an unrelated random note, a post from another forum: "I killed Slackjaw in that final segment and then threw him into the tub. I then attacked Granny, burned her cameo, killed her for real, then threw her into the tub with Slackjaw. Unfortunately there was no option to eat the stew." :) Apparently, you can't eat Slackjaw. Too bad.
Bho on 4/11/2012 at 22:01
Quote Posted by froghawk
What is up with marketing for games these days? This game's tag line is 'Revenge Solves Everything' and the marketing seems to focus on the killing aspects, even though the game pushes you to do the exact opposite. I seem to remember the same thing happening with Invisible War - the box listed multiple ways of killing people, but the game was largely about nonviolence. Do stealth and nonlethal methods just not sell? Do games need to be all about killing people in multiple ways to be successful or something?
To be fair, this isn't exactly new. The intro video for Thief showed Garret shooting a guard, after all!
june gloom on 4/11/2012 at 22:43
NO IT DIDN'T YOU LIE THIEF WAS A PERFECT GAME WITH PERFECT CONSISTENCY IT WAS SO GOOD IT FELT SO REAL I COULD NEVER BRING MYSELF TO KILL ANYTHING NOT EVEN A SPIDER AND THE GAME PUNISHED YOU FOR IT ANYWAY THE ONLY WAY TO WIN WAS TO GHOST EVERYTHING LIKE A FUCKING NINJA (BUT NOT REALLY NINJAS BECAUSE ANIME IS STUPID) LGS WOULD NEVER HAVE SUGGESTED YOU EVER KILL OR HARM ANYONE IN THEIR PERFECT GAME THE ARROWS AND BLACKJACK WERE JUST THERE FOR DECORATION TO INCREASE IMMERSION KNOWING THAT YOU COULD USE THEM EVEN THOUGH YOU SHOULD NEVER USE THEM BECAUSE THIS IS THIEF NOT MASS CALL OF DISHONOR STRIKE OR WHATEVER BRAIN-DEAD CONSOLE TARDS ARE PLAYING NOWADAYS STOP SHITTING ON THE GREATEST GAME EVER MADE!!!
I MEAN HOW AWESOME WAS IT THAT LGS INCLUDED AN EYEPATCH FOR YOU TO WEAR AFTER YOUR EYE GETS PLUCKED FOR MAXIMUM IMMERSION? SHUT UP ABOUT THIEF IF YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT!!!
Llama on 4/11/2012 at 23:03
Quote Posted by dethtoll
NO IT DIDN'T YOU LIE THIEF WAS A PERFECT GAME WITH PERFECT CONSISTENCY IT WAS SO GOOD IT FELT SO
REAL I COULD NEVER BRING MYSELF TO KILL ANYTHING NOT EVEN A SPIDER AND THE GAME PUNISHED YOU FOR IT ANYWAY THE ONLY WAY TO WIN WAS TO GHOST EVERYTHING LIKE A FUCKING NINJA (BUT NOT REALLY NINJAS BECAUSE ANIME IS STUPID) LGS WOULD NEVER HAVE SUGGESTED YOU EVER KILL OR HARM ANYONE IN THEIR PERFECT GAME THE ARROWS AND BLACKJACK WERE JUST THERE FOR DECORATION TO INCREASE IMMERSION KNOWING THAT YOU
COULD USE THEM EVEN THOUGH YOU SHOULD
NEVER USE THEM BECAUSE THIS IS THIEF NOT MASS CALL OF DISHONOR STRIKE OR WHATEVER BRAIN-DEAD CONSOLE TARDS ARE PLAYING NOWADAYS STOP SHITTING ON THE GREATEST GAME EVER MADE!!!
I MEAN HOW AWESOME WAS IT THAT LGS INCLUDED AN EYEPATCH FOR YOU TO WEAR AFTER
YOUR EYE GETS PLUCKED FOR MAXIMUM IMMERSION? SHUT UP ABOUT THIEF IF YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT!!!
:laff:
Melan on 5/11/2012 at 07:19
Okay! :D
demagogue on 5/11/2012 at 09:57
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Serkonos. I watched c-beams glitter in the dark near the Rudshore Gate. I've grabbed the crossbow upgrade blueprints at the top of the Hound Pits tower. All those moments will be lost in time, like *ugn* tears in rain. Time to post. :cool:
Jason Moyer on 5/11/2012 at 10:56
Five hours and still haven't started the second proper mission. Short game my ass.