Myagi on 1/11/2012 at 13:01
Among the savegames in "[SteamInstallDir]\userdata\[some_numbers]\205100\remote". Removing it will reset all options to defaults (from ini files).
I think you should be able to add a new (not previously bound) key to the ini file and have it work though. So you should be able to experiment without having to remove the sav file. Then as a final step, in case you need to remap original binds, then you can remove it.
Malleus on 1/11/2012 at 17:15
Question about the Lady Boyle mission: I got Waverly as a target and I talked to her (after discovering her identity) and picked the "we should have a private conversation" option, which she refused and now she won't talk to me. Is there a way to get her to the basement or upstairs after this? It's kinda hard to kill her anywhere without at least drawing attention.
driver on 1/11/2012 at 17:43
Malleus: If you have lvel 2 possession you could wait till she's near somewhere private and make her walk in there. Or you could hang around and wait until she uses the bathroom on the ground floor
Malleus on 1/11/2012 at 17:48
@driver I'm going for the Mostly Flesh And Steel achievement this time, so no Possession. Already tried hanging around to see if she goes to the bathroom, but she didn't. I ended up going True Assassin on her - stabber her in the middle of the hall right in front of everyone and dashed away. :cool: (Was easier than expected though, since the guards on the outside weren't affected by the alarm...)
skacky on 1/11/2012 at 22:31
Damn, I just finished the Flooded District mission, but apparently I killed someone and I have absolutely no idea who... This ruins my Clean Hands achievemet, bleh, but funny enough Ghost/Shadow is still intact. I spent three hours on it and I don't really want to restart the mission just now.
catbarf on 1/11/2012 at 23:11
Quote Posted by skacky
Damn, I just finished the
Flooded District mission, but apparently I killed someone and I have absolutely no idea who... This ruins my Clean Hands achievemet, bleh, but funny enough Ghost/Shadow is still intact. I spent three hours on it and I don't really want to restart the mission just now.
You probably
subdued Granny Rags, which apparently ruins Clean Hands. The only solution is to just leave.
padrapocalypse on 1/11/2012 at 23:13
As I started playing Dishonored, I had this idea to make a story out if it blending the game's story, the mechanics, and the playstyle. I pretend that the Thief series of video games is a novel series Corvo read in prison so I can make references to it. It's been fun playing and now writing this; I don't know if I'm able to actually post the chapters on this site though since this is a Thief site and not a Dishonored one.
(
http://shawnpmurphy.com/?p=3463)
CCCToad on 1/11/2012 at 23:56
Quote Posted by catbarf
You probably
subdued Granny Rags, which apparently ruins Clean Hands. The only solution is to just leave.Because Granny Rags
explodes/melts into a rat swarm when she's incapacitated.
skacky on 2/11/2012 at 01:00
I never talked or did anything to Granny Rags, I didn't even know she was in here. My bet is that I let an assassin slip when he was uncounscious or something. I'll try again tomorrow :p
Anyway, I just finished the game on low chaos. I got Shadow and that achievement that requires you to not buy anything from Piero. It's a damn fine game, really. Some stuff could have been better, but overall it may be the best game I've played in years, and most probably the best stealth game since Thief 2, at least for me.
I'll be doing a high chaos playthrough next. Not usually my type in a game such as this, but I loved shooting at people when I happened to utterly fail at stealth.
Melan on 2/11/2012 at 14:42
My impressions (haven't read any reviews or in-depth discussion yet):
I have completed the game, and this has really felt like the most Looking Glass-feeling game since LGS was actually around. Both the weird, Lewis Carrol-influenced dark magic-meets-technology world and the gameplay felt right. They took different approaches, and it is a modern title, but to my surprise, the game is a lot less consolised than anticipated. There are always nudges to guide you along, and if you leave them on, a whole lot of guidance like objective markers, but the experience is very pleasantly non-linear both in navigating the huge and open levels and in the way you can approach the challenges and situations you are presented with in a large number of ways. This is tricky to accomplish since many games are just designed with an a-b-c-d list of possibilities, which is technically right but doesn't represent real freedom (DX: Human Resources had traces of this). Here, you really can use the environment to your advantage by creating distractions or combining your powers to bypass obstacles.
Interestingly, it is very hard to stay stealthy even after a decade of Thief / Deus Ex experience. This is partly due to the lack of a lightgem-style stealth gauge (although the alert markers and the sound cue that plays if you are spotted is an interesting replacement), and partly, as Fidcal writes, a lack of absolutely good hiding places. As I got closer to the finale, I was starting to feel my approach was probably flawed in that I relied too much on striking out from static hiding places, and I should have focused more on flitting from place to place using powers like teleportation, possession and time slowing (which I did not have). As it was, I went mostly for assassination, which is way easier, although still challenging against multiple opponents (especially with some AI respawning in certain areas), and got a suitably dark finale. That's a great point about the game, and I'll replay it some time with more stealth.
I must say the story was among the most enthralling and intelligent of the last years, and I can't even recall which was the last commercial game which got it so right. This is a very well-realised world, with influences from Verne to French comics to Victor Hugo (although it's set in a "British" city, the game feels French); with some of the most opulent, as well as the most squalid environments to date. The plague-stricken alleys and barricaded houses are super-creepy. It is larger than life, it is predictable (although I could see a large plot twist coming, it ended up being a different one than I anticipated), and it does not over-explain everything, which preserves the mystery (does the heart belong to the late empress? what is the Outsider's goal beyond being a Lucifer figure who likes messing with people? what about those whales?). It is actually a fairly long game, too; not as long as Thief, but way longer than most titles nowadays, and it looks very replayable. Even though I went rooftopping a lot (which feels very satisfying), I still missed a good deal of stuff.
It is hard to say how they could make a sequel, and they probably shouldn't, but I'd happily buy a Dishonored Gold edition or a game in the same style with a different environment and story.