Albert on 31/10/2012 at 16:27
Every one of you is having a great time, I take it. It's only a matter of time before I get a new GPU. Then I'll hunt down a copy of the game and play it.
So I actually must ask: Anyone think this would be a perfect candidate for a map editor release? Like, it's UE3, so I imagine an UnrealEd 3 release made for Dishonored would be imperative.
Gryzemuis on 31/10/2012 at 20:52
Has anyone tried to make custom keybinds ?
E.g. I would like to have a keybind that would toggle the objective markers on and off.
I know, from the days when I was playing UT, that the ini system allows us to do some remarkable things with keybinds and aliases.
I imagine it would work something like this:
1) Open your DishonoredInput.ini file with a text editor.
2) Add a new command. E.g. something like:
BaseBindings=(Name="ObjectiveToggle",Command="Toggle bShowObjectives")
3) Add a key to the new command.
m_PCBindings=(Name="Y",Command="ObjectiveToggle")
The problem is: I don't know the name of the variable I would like to toggle.
I just used bShowObjectives in this example.
I couldn't find any hints in any of the ini files.
Anyone tried something similar ?
Anyone knows where to find the names of those booleans ?
Any other suggestions or comments ?
TIA.
froghawk on 1/11/2012 at 02:24
I love this game, but part of the plot has me stumped:
[spoiler]If you choose to expose the reagent rather than kill him, the guards continue to attack you despite arresting him for having publicly admitted to killing the empress. This is forgivable - perhaps the guards think that you killed her for the reagent. But then the Loyalists try to knock you off, stating that they could deliver the body of the person who killed the empress AND the reagent, even though you quite blatantly did not kill him and he just admitted to killing the empress... is this a bug, or did the writers fail to account for every scenario?[/spoiler]
Neb on 1/11/2012 at 02:59
Yeah, I thought that might be a plot hole too.
A minor back story thing, but I thought Black Sally was dead, but she's mentioned in the thug's log books as an elixir customer IIRC.
One thing about this game I love is being able to see different mission locations over the river. When you visit the outsider, the strategic map has the palace on the wrong side of the river. Also, the tallest part of the bridge switches around a few times, but it's supposed to be in the middle of renovations.
demagogue on 1/11/2012 at 03:34
Quote Posted by LittleFlower
Has anyone tried to make custom keybinds ?
E.g. I would like to have a keybind that would toggle the objective markers on and off.
I don't know how you do it, but I wish I were able to do this too. I like exploring and trying to find my way, but sometimes you need to know where to go, and it's annoying to open up the options screen every time.
CCCToad on 1/11/2012 at 04:22
Quote Posted by froghawk
I love this game, but part of the plot has me stumped:
[spoiler]If you choose to expose the reagent rather than kill him, the guards continue to attack you despite arresting him for having publicly admitted to killing the empress. This is forgivable - perhaps the guards think that you killed her for the reagent. But then the Loyalists try to knock you off, stating that they could deliver the body of the person who killed the empress AND the reagent, even though you quite blatantly did not kill him and he just admitted to killing the empress... is this a bug, or did the writers fail to account for every scenario?[/spoiler]
That's not the dialogue I got. For me:
they said that "we'll be the ones who took down both the Lord Regent and his assassin" I interpreted that to mean "The Lord Regent's Personal Assassin", which means they intend to cast Corvo as the Lord Regent's fall man.
froghawk on 1/11/2012 at 04:23
Hmm... perhaps that's the dialogue I got, as well, and I just interpreted it differently. I can't remember.
Phatose on 1/11/2012 at 04:28
Quote Posted by froghawk
I love this game, but part of the plot has me stumped:
[spoiler]If you choose to expose the reagent rather than kill him, the guards continue to attack you despite arresting him for having publicly admitted to killing the empress. This is forgivable - perhaps the guards think that you killed her for the reagent. But then the Loyalists try to knock you off, stating that they could deliver the body of the person who killed the empress AND the reagent, even though you quite blatantly did not kill him and he just admitted to killing the empress... is this a bug, or did the writers fail to account for every scenario?[/spoiler]
[spoiler]A couple of things. First.....they aren't trying to kill you because you killed the empress - they don't actually know who you are. You're a masked dude who shows up in a high security facility after some very high profile people had unfortunate accidents. Really, if a guy in a fucking skull mask is sneaking around in your imperial palace and your guards don't try to kill him, they're pretty shitty guards. Second, the regent admitted to killing her, yes, but it was pretty obvious just to look at him that he did not execute the order himself. Obviously, we all know who did the actual killing, but nobody else does. Them saying you killed the regent is probably an oversight.....unless there is supposed to be an implication there that the regent was going to have be assassinated before he could be brought to trial, by the man he hired to kill the empress in the first place. They were clearly out to pull a screw job on you - might've been one hell of a screwjob indeed.[/spoiler]
Myagi on 1/11/2012 at 12:02
Quote Posted by LittleFlower
Has anyone tried to make custom keybinds ?
E.g. I would like to have a keybind that would toggle the objective markers on and off.
...
The problem is: I don't know the name of the variable I would like to toggle.
I just used bShowObjectives in this example.
I couldn't find any hints in any of the ini files.
Anyone tried something similar ?
Anyone knows where to find the names of those booleans ?
Any other suggestions or comments ?
I haven't done any custom bind that affects vars, but I didn't like only having the always run MoveForward at my disposal, so in Thief style I also added a WalkForward ("BaseBindings=(Name="GBA_WalkForward",Command="Axis aBaseY Speed=0.5")") and bound it to another key. What I learned from that is that if you change any existing key bind in DishonoredInput.ini, then you have to delete the options.sav file to have everything work properly.
For example if you change E from "m_PCBindings=(Name="E",Command="GBA_LeanRight")" to do some other new command, then you have to map GBA_LeanRight to another key in the ini file and you have to delete options.sav, otherwise lean right will be broken. Seems like options.sav works like some kind of delta changes applied to DishonoredInput.ini, and if the ini file changes, these deltas can get messed up.
Gryzemuis on 1/11/2012 at 12:41
Quote Posted by Myagi
What I learned from that is that if you change any existing key bind in DishonoredInput.ini, then you have to delete the options.sav file to have everything work properly.
Thanks. And where can I find that options.sav file ?