SDF121 on 21/10/2012 at 20:38
Quote Posted by Avalon
Exactly, Dark Vision or whatever is the one ability that pretty much breaks the game. Imagine how easy Thief would be if you could not only see NPCs through walls, but also see their cones of vision. With no cooldown or meaningful cost at all. Once you get Dark Vision, the game turns into an interactive storybook because the challenge is utterly gone.
I hardly used Dark Vision until the latter portion of the game and even then, I only used dark vision to locate the whale oil batteries for the wall of light or ark pylons. Even though the ability can be abused, I preferred Dark Visions use of energy as opposed to the way Deus Ex Human Revolution handled a similar ability. At least with Dishonord, I felt encouraged to use the ability if I wanted without feeling like I was wasting precious amounts of my limited resources.
SubJeff on 21/10/2012 at 23:36
Quote Posted by Avalon
Exactly, Dark Vision or whatever is the one ability that pretty much breaks the game. Imagine how easy Thief would be if you could not only see NPCs through walls, but also see their cones of vision. With no cooldown or meaningful cost at all. Once you get Dark Vision, the game turns into an interactive storybook because the challenge is utterly gone.
This elitist bullshit, and it
is bullshit, really gets my goat.
It's not Thief. The stealth is completely different. The AI is different, the sound propagation is different, the environments are less claustrophobic, the lighting is different. The entire stealth mechanic is completely different. And Dark Vision isn't just for stealth, it's also for planning your attack.
Comparing the two so closely doesn't make sense.
Comparing the two and then moaning that oh my god imagine if my monet had melting clocks in the poppies like my dali oh god dali is so messed up we must compare as they are both on canvas and use COLOURS doesn't make sense. It's fair to say that they are reminiscent of one another in some ways, but to lambast one for a feature that wouldn't work in another is missing the point.
/rant
june gloom on 21/10/2012 at 23:40
to be fair, dark vision is OP
Kuuso on 21/10/2012 at 23:50
The problem is not the skills being OP, which they are (and makes them fun), but the fact that you don't have to worry about your mana at all. I've never had to check, if I've had potions to spare, because I know I haven't used any. This is on hard difficulty.
henke on 22/10/2012 at 05:38
Agreeing with Subjeff; you really can't compare the gameplay systems with Thief. In Thief the rooms are usually dark enough that you can sneak into a corner and observe guard routes from there. That doesn't work for the most time in Dishonored. And anyway the challenge is basically the same: learn the guard patrols, look for a window of opportunity, then strike.
Blue Sky on 22/10/2012 at 07:35
Quote Posted by jtr7
I'd say "apples and oranges," but it's bigger than that.
Melons and grapefruits?
Angel Dust on 22/10/2012 at 10:14
Quote Posted by Kuuso
The problem is not the skills being OP, which they are (and makes them fun), but the fact that you don't have to worry about your mana at all. I've never had to check, if I've had potions to spare, because I know I haven't used any. This is on hard difficulty.
Agreed, as much as I loved the game, it's far too easy and giving all powers have an 'unrechargeable' mana cost on the highest difficulty might have made a big differnce. Hopefully, they'll patch it or someone will mod it in. I don't think it's a coincidence that my favourite part of the game was right after
they pull the old 'you lost all your weapons etc' trick and I forced to work with limited resources until I recovered them. That and the Flooded District was awesome.
Malf on 22/10/2012 at 14:12
Just completed it, and loved every second, but...
I completed the game without killing anyone, of this I am positive, because none of my mission summary screens said that anyone died. The only fail states I had were a 1 alert guard in the Hiram Burroughs mission and the Flooded District / Daud mission, and I re-did both of those immediately after discovering I'd alerted someone.
I even checked the Mission Stats, and not a single mission reports a death, although the very first one report 1 alert.
Yet I didn't get the Ghost or Clean Hands achievements.
Bah.
Ah well, at least I know I did it.
Lootleach on 22/10/2012 at 14:13
Quote Posted by deathshadow
it's very short in scope with postage stamp sized levels. When 'exploring' an area I like to be able to go more than 100 yards -- which is probably why they recycled one real play area twice (the largest area in the game) -- in addition to slowly growing the 'hub' around the Hound Pits.
I noticed this too. The missions/levels feel a lot like those in Thief Deadly Shadows. Smaller than Thief1/2 and divided into multiple 'zones'. You'd think that today's 4GB (and more) RAM could hold ENORMOUS levels, but I guess they were limited by the 512MB consoles.
The recycling of
two levels (You forgot about Mission-8) felt a bit cheap, in a RAGE kind of way. (RAGE made you visit
every level a second time in the side-quests). There were
some small differences, but not enough to make them feel fresh.
Quote Posted by deathshadow
Was really shocked by the low resolution (as in 2001 style) textures and low polycounts -- while I recognized some of it was for 'style', much of it just felt like a "oh well" -- like the detail textures on the boat with their obvious pixelation, and most anything that's supposed to be 'round' only being six sided. I don't really hold poor graphics against a game when the gameplay and story is decent, it was just a little surprising to see a game release that feels so... dated.
I'm not alone then. The graphics remind me alot of (again) RAGE. Superb scenery and design, but lousy textures up-close. The low-polyness was similar to WoW or Torchlight. Art-style or performance-optimization? I'm not sure. I mean, other Unreal3-engined games (Batman:AC, Bulletstorm) have much better textures and polycounts and run on the same hardware.
Quote Posted by deathshadow
I found it much more fun once I went into the menu and disabled a bunch of play 'aids'
I disabled the 'Objective Markers' almost immediately. Didn't want to experience the same '
go-to-target-in-a-straight-line-without-actually-seeing-where-I'm-going'-syndrome I had in Skyrim and Assassin's Creed. Made exploration a lot more fun not knowing where I had to go.
Quote Posted by deathshadow
Was a good game, technically sound, stable, there just needed to be more of it (lasted me about as long as your average Call of Duty MW single player campaign)
Yes, there needed to be more missions. 'The flooded district' should have been the
start of the second half of the game if you know what I mean.
According to Steam my first playthrough lasted 46 hours. But I'm a '
EVERY-nook-and-cranny' player and I back-track a lot when I think I missed something. (and probably because I turned off the 'Objective Markers' :) )
Quote Posted by deathshadow
after unplayable disasters like Assassin's Creed (seriously, how the hell do you even control those games?!?)
What's wrong with the controls? Some combo's are a bit clumsy on a keyboard, but doable if you put in some effort.
Renault on 22/10/2012 at 15:14
Finally finished this over the weekend, clocked in around 30 hours. I thought the last two real levels (Flooded district and the Lighthouse) were a blast, can't wait to replay them (and the whole game for that matter). There's so many different ways to attack these levels (especially the Lighthouse), replayability should be good. At the end, I was playing more of a silent assassin ala Hitman than trying to ghost or play like a thief, mainly because I pretty much couldn't stand anyone in the game and didn't feel sorry for any of them.
Where the hell was Carrie Fisher? :mad:
Edit: OK, I just read that if you kill the announcer in the Dunwall Tower mission, from that point forward, a character with Fisher's voice takes over the role. This seems pretty bizarre, especiially with someone of her caliber, that her lines would only be heard contingent on certain events occurring in the game, but whatever.