STiFU on 22/2/2006 at 12:16
15) Some object is destroyed (if the player has another object in the inventory) and becomes flinders
I guess you would have to teleport the flinders there. Or you do it like i did. You make your own static mesh and "break" it at some specific points so that you have lets say 4 static meshes with the same pivot.
16) constatly loosing health in a room
This is very easy. Just add a volume, that is as big as the room and make a script that says "If player is within the volume, add 1 point of stim (or whatever that thing sounded like), wait for 2 ingameseconds, reset script conditions and actions".
19) This throwing into fire thing
very nice idea!! :) And again just add a volume over the fire and add a script to it.
nomad of the pacific on 1/3/2006 at 03:44
Quote:
Originally posted by bukary:21) Optional (visible) nad bonus (invisible till the player fulfills them) objectives*
Did it in Evicted. :D