downwinder on 16/9/2020 at 19:50
i am looking for missions that are weird non-euclidean style of missions
can i get a list of them
trefoilknot on 16/9/2020 at 20:07
Funny you ask! I'm actually working on one right now that takes place on a sphere, and another which takes place on a torus. It's a little trippy :)
Otherwise, I don't know of any existing missions which are non-euclidean in a technical sense. Of course, there are missions whose experiential geometry is not feasible in euclidean space (e.g., Malazar's Inscrutable Tower), but I don't think the geometry (as experienced) in that mission would be valid in some specific non-euclidean geometry, either (though I might be wrong).
downwinder on 16/9/2020 at 20:11
ty so muvh trefoilknot,i cant wait
i just saw a demo of a sphere that is non-euclitean,also seen all the games non thief that are out there
mc escher would be proud
trefoilknot on 16/9/2020 at 20:53
If you're looking for some trippy, non-Euclidean rendering, my work will disappoint (as will anything else made in dromed, I'd imagine). Everything will be locally Euclidean, but the global geometry will be connected as if residing on a non-Euclidean surface. (Think Pac-Man for an example of toroid geometry.)
Renault on 16/9/2020 at 21:10
Anything you're looking for like this will simply resort to some type of teleportation scripting. Temple of the Tides is the one example I can think of, besides Malazar's.
trefoilknot on 16/9/2020 at 21:25
I wouldn't call temple of the tides (or other similar examples, such as sepulchre of the sinistral) “non-Euclidean.” There's no surface, Euclidean or not, that could rationalize the implied geometry of those teleportations. Taking one step forward and back should result in ending up where you started, regardless of the geometry of the surface you're on. This is violated in most FMs that use seamless teleportation tricks.
Malazar's is a better example (though still not perfect.
The only example I know of that is truly non-Euclidean would be NVs seamless teleportation demo.
downwinder on 17/9/2020 at 20:53
i would have to say "lost of the far edges" is as close to non-euclidean i ever played so far,just based on how different it was compared to most all missions
games i seen on youtube i though would be cool to add some elements would be antichamber,manifold garden,fragments of euclid,superliminal
SuaveSteve on 18/10/2020 at 23:39
Quote Posted by downwinder
i would have to say "lost of the far edges" is as close to non-euclidean i ever played so far,just based on how different it was compared to most all missions
games i seen on youtube i though would be cool to add some elements would be antichamber,manifold garden,fragments of euclid,superliminal
I think the issue is that newdark doesn't support portals.
Stingm on 19/10/2020 at 00:50
Well if you don't mind playing through a few missions to get to it, Mission 4 in Keeper of the Prophecies. Its a sphere that you have to climb all over to get to where you need to go. Even on the inside its cool to go through. I have never seen anything else like it. I believe its called Oracle of the Prophets.
downwinder on 19/10/2020 at 05:16
i rememeber that mission replaying it now,thank you