Guineapiggy on 20/7/2005 at 18:17
Changes to the keeper assasins, ai, general layout etc. etc. available yet? Thanks
New Horizon on 20/7/2005 at 18:27
Quote Posted by Guineapiggy
Changes to the keeper assasins, ai, general layout etc. etc. available yet? Thanks
I started working on this when the game was released over a year ago. Hard to believe it has been that long. Quite a chunk of my life spent tweaking. :)
(
http://www.timgormley.ca/~minimalist) Minimalist Project
No changes to the Keeper Assassins yet but it does stop the guards from running out of breath every 5 feet and a long list of other bug fixes and changes.
Loot glimmer is optional, a bug that kept guards from seeing you while wall hugging has been fixed and the UI is retrofied....weapons cycle in place like the originals when you choose the 'retro' hud during installation.
Essentially, it aims to bring back the general look and playstyle of the original games.
Before
Inline Image:
http://www.timgormley.ca/~minimalist/min141before.jpg After
Inline Image:
http://www.timgormley.ca/~minimalist/min141after.jpg
Guineapiggy on 20/7/2005 at 18:59
Oh minimalist I use already, it's absolute quality. I was wondering if there are any changes people have made using the editor.
New Horizon on 20/7/2005 at 22:22
Quote Posted by Guineapiggy
Oh minimalist I use already, it's absolute quality.
Thanks, I truly appreciate that. Still a few things I would like to make better but it has taken so much time already. :)
Quote:
I was wondering if there are any changes people have made using the editor.
Quite a few of the latest minimalist tweaks were made with the editor but I know what you mean. I think there are some neat things coming down the pipe but it will likely be awhile before they're perfected. T3Ed can be an uncooperative beast at times. :(
metal dawn on 21/7/2005 at 03:46
What truth?
I'll try image association. The first image is saying Dromed is complex and frustrating...? True enough. I'm unsure about the second one.
*Thinks while twiddling thumbs*...dadadada...bunch of safes...a scant few are open...
T3Ed is more organized and secure but dull (the safes convey dullness to me) and there is some chance your work could fly out the window at any moment (the small collection of open safes convey poor security to me).
Overall... :D ...uhhhhh...:erm:...to be honest I'm more confused now than I was to begin with.
How did I do? Was I close in any way?
Gestalt on 21/7/2005 at 07:14
Dromed: Needlessly complex and baffling but imaginative, only works for you if everything goes perfectly and you're incredibly lucky, takes a long time to set up properly, defies first law of thermodynamics
T3ed: Locked up tight (scripting, I assume?), is more impressive from the outside than the inside (nice safes, but mostly empty), holds many secrets we've yet to crack open, we don't know what's inside it, it's probably French
New Horizon on 21/7/2005 at 11:07
Yes. Essentially, both editors are stubborn beasts in their own way. Dromed for its complexity, T3Ed for lacking a lot of things you can do with dromed. If you could have both...complexity and ease of use...we would be in Happy Taffers Land.
Guineapiggy on 21/7/2005 at 11:49
I have little doubt the Thief community will come up with something gorgeous no matter what is in their path. Dromed truly is a bitch, I tried it but gave up after a few days simply because the interface was shockingly bad and the magical CTD kept calling. It is honestly the worst editor design I've ever seen and I'm including 3DSMax in that. (Seriously, who designed the 3DS interface? Have you seen Maya and Rhino? It doesn't have to be that way!)
New Horizon on 21/7/2005 at 12:08
I've never had a problem with Dromed crashing...but it truly is a daunting editor...but that only makes sense since it was designed for the developers first and not for us. T3Ed, being based on Unreal is of course more user friendly but locked up so tight that it doesn't leave a whole lot of room for expansion...although, the community has been able to get passed some limits already, which is promising.