Thief13x on 3/6/2004 at 04:41
Well? Ive grown far to accustom to using this to my advantage in T1 & 2 and i'm hoping that they implemented 10 foot frob distances in T3. I would hate to be rendered an ineffective Thief because i can't win without this! :sly:
Tim
hallucifuge on 3/6/2004 at 04:51
heheh! gotta luv standing in a bedroom doorway and pickpocketing someone 10 ft away whos asleep... :p
Nahmoss on 3/6/2004 at 05:30
No you need to be pretty close now to pickpocket something, you can stil grab things off tables etc at a pretty good distance but IMO you have to be much closer than the first two.
I think what really makes the difference is the lack of lean forward.
Fidcal on 3/6/2004 at 05:37
The designers should pay a bit more attention to this though and not just leave the default distance. I was crouched behind a bar and could see some expensive wine or something up on a shelf in bright light. I couldn't stand up else the guard would see me. Yet I could frob it frob maybe 8 feet diagonally down. Well, that helped me but not good immersive gameplay.
Ishtvan on 3/6/2004 at 06:28
One place this was pretty obvious was in a certain mission, the description of which I've taken the liberty to enclose within the spoiler tag:
[SPOILER]In the museum mission, I was able to inch forward right up to the electric barriers around the artifacts, and frob them and take them without getting hurt. Then I was like 'that's pretty lame,' reloaded and did it the real way. You'd think someone would've tested the distance to make sure that can't happen. :) I've got Myagi's frob mod running, but didn't think that increased distance.[/SPOILER]
Xaximus on 3/6/2004 at 06:30
I was standing about half-way between behind and beside someone, and I snatched an object they were looking at right in front of them. YOINK! You'd think it would bother them that the object vanished into thin air right before their eyes, but nope.
Avalon on 3/6/2004 at 06:53
I'm more amused by the imagery of a man's arming sliding into a guard's view, grabbing something and then disappearing back where it came from, all while the guard's eyeballs trace the movements without a care in the world.
Frob distance is annoyingly even shorter on some things. Pickpocket distance is so close you have to nearly be touching them - hoorah, because touching them alerts them! I understand that Garrett wants to get some free gropes in while he's pickpocketing, but for God's sake, I want that damn key and it's right there, just reach out and take it you bean.
dr. cello on 3/6/2004 at 07:29
Everyone KNOWS Garrett uses his telekinetic powers to steal items. GEEZ.
Eep on 3/6/2004 at 08:31
Would be nice to see Garrett's hand(s) come out and grab for things instead of things magically disappearing unrealistically...
dr. cello on 3/6/2004 at 08:35
That'd be nice, yeah, though it might actually kill immersion in some parts. Like how you won't see his hand open a door. You go through too many steps to open doors. If that's not controlled by the player, it doesn't feel natural. Maybe. I'd be interested to see how it would work, really. Stealing various loot items. Paintings, etc. It'd make for more challenge, too, since you couldn't just grab things from in front of guards. They'd see your hand and hear it clinking, etc., etc...
It'd be an interesting experiment, but I don't know if it'd be worth the time to code.