Beleg Cúthalion on 7/11/2008 at 22:49
I've noticed the transparency thing, too. There are two properties concerning invisibility (alpha and interpolation rate) which should be put into effect when an invisibility stimulus is placed upon them. I guess. Either you can apply this via the according apply scripting action or you simply take the pawns-attatched-via-...-will-become-invisible action which is also used to make the Keeper enforcers invisible.
jtr7 on 8/11/2008 at 00:08
In the meantime, desaturate the hands and it's good to go as a Hammer Zombie!
ShadowSneaker on 8/11/2008 at 02:34
Do you mean like the Keeper Enforcers in Krellek's Labyrinth, Beleg?
Yeah I will do that, jt. I just wanted to see how it looked first.
SS
jtr7 on 8/11/2008 at 02:39
I take it Gamall's temporary invisibility is something similar but perhaps too different to study?
ShadowSneaker on 8/11/2008 at 03:34
I don't remember that at all. I've only done the whole of DS once and played it up to varying points a few times. Does she look semi-transparent like the T1 apparitions?
The only invisible enforcer I recall was in Krellek's Labyrinth and it had a white outline which is not what I want for the apparition.
SS
jtr7 on 8/11/2008 at 03:52
You won't see the effect unless she's damaged enough, and then she'll go motionless and completely invisible; HOWEVER, she will have a transparent shell that looks like a glass version of the frob highlight or even the flashing kind on the Staff (it's gotta be the same idea as the loot glint without the sparkles. I even think the Staff is a gold color rather than the blue). You know that transparent overlay (not really a "glow") that surrounds objects? Like that but the object within is either invisible, or not there. Which isn't desirable for this.
So no...not halfway visible, but off or on.:erg:
Hmmm. I wish I could get some screenshots for you.
ShadowSneaker on 8/11/2008 at 04:10
That sounds similar to the enforcer in Krellek's.
I was thinking about making a script that would turn the transparency on and off rapidly which might create a similar look to being semi-transparent. I don't know if such a script would be possible or what it might do to the game in terms of frame rates, though.
SS
Beleg Cúthalion on 8/11/2008 at 07:59
Yes, there is AFAIK basically one invisibility mode in T3Ed (apart from the half-useful transparency). It's the same that Keeper elders use to make their allies invisible; hard to see in the actual game, but in Creature Clash 3 one can see what Keepers are capable of. Throw in two elders and three enforcers and half of them will be turned invisible right at the start.
It's this mode that is referred to by the two values; if you look into the Enforcer-remake-thread you'll see experiments with offline pictures but comments like "Yes, there IS a guy standing there".
By the way, I have asked one T3Ed newbie (without a JohnP-contaminated install) to alter all the necessary TDS maps and apart from two (SM Plaza and the docks), where there is still something wrong, all the others work. You have to start a new game, though, but then you have intelligent invisible assassins.
Martin Karne on 8/11/2008 at 15:02
Brother Murus V2?
ShadowSneaker on 8/11/2008 at 15:35
I'll check out that thread, Beleg. If I can't make him transparent then it's not the end of the world. It would be nice though.
I had thought of having a Murus type character in my mission. Maybe he could be a friendly ghost :idea: :laff:
SS