Queue on 19/1/2010 at 22:44
Larry, yours (deathmask.gif) would go perfectly with the storyline. Are you using it in your mission?
That'd be an awesome mask, too, R Soul. Especially if it were in gold.
LarryG on 19/1/2010 at 23:39
Quote Posted by Queue
Larry, yours (deathmask.gif) would go perfectly with the storyline. Are you using it in your mission?
I am using it, but if you want it I can send it for you to use as well. PM me.
Nameless Voice on 20/1/2010 at 01:08
Quote Posted by LarryG
So what do you do? Switch them back to Normal before the final build?
Yes. Or just turn them back when you're no longer working in the area (and try not to accidentally wander into it in editor view).
It was... different in
The Affairs of Wizards because the objects got moved away once I was done with each "zone", for teleporting in later.
LarryG on 20/1/2010 at 23:09
:eek: That looks GREAT! How many polys?
Ottoj55 on 21/1/2010 at 13:31
a lot. i built most of it with triangles, and anim8or reports 356 faces, however, 3ds->bin reports 906 after conversion. but in game without smoothing i can see all my original polys as created. so i'm not actually sure. i have no problems displaying it, no slow down.
Schwaa2 on 21/1/2010 at 17:44
Quote Posted by Ottoj55
a lot. i built most of it with triangles, and anim8or reports 356 faces, however, 3ds->bin reports 906 after conversion. but in game without smoothing i can see all my original polys as created. so i'm not actually sure. i have no problems displaying it, no slow down.
That's probably 2 things. 1, all games count tris, not 'polys', polys can be multiple tris.
And bsp conversion does a booleen operation on ANY intersecting polys in a model.
So if the back of the neck intersects (floating polys) the wood plank behind it both the neck and board will getchopped up into a bunch of extra polys.
Reconvert the bin to 3ds and you'll see the mess it makes.
It also leads to 'sliver triangles'
Ottoj55 on 21/1/2010 at 17:47
thats good to know, i'll optimize it, float it just off the board, float the ears and antlers as well. The eyes i have other plans for optimizing.
Queue on 21/1/2010 at 23:18
That looks incredible, Ottoj. Very, very nice. :cool:
BTW: Would you consider making just the antlers and horns of various animals? Just the racks without the full head.
Man, I just had a thought...
If you put a red-nose on it, it'd make one helluva an easter egg come Christmas time. :ebil:
Ottoj55 on 21/1/2010 at 23:34
i'll try, this just seemed to make sense on its own. it was a pain getting the head and neck to map, the antlers were actually really easy. here's a crazy fact, i built the entire head and neck without a starting primitive. did it point by point and filled in the holes as i went.