Cardia on 10/1/2019 at 07:58
Quote Posted by gamophyte
I wasn't following your complete thread, was just talking about using images for the flame. But it looked like you had multiple images, so that's what you can animate just be naming them in sequence. The engine knows the next number is ...2, then ...3 then ...4, etc.
Was there an actual object you wanted animated?
Sorry i meant to have the texture animated, the flame isn't animated this time, i have for example: "flame2_" then "flam2_1", "flame2_2" etc...
Yandros on 10/1/2019 at 13:36
But (I assume) those are the frames in an animation sequence. If you do what gamophyte said and use "flame2" for the model name it should work (if the textures are in the bitmap folder and not obj).
Cardia on 10/1/2019 at 14:13
Quote Posted by Yandros
But (I assume) those are the frames in an animation sequence. If you do what gamophyte said and use "flame2" for the model name it should work (if the textures are in the bitmap folder and not obj).
still not working, i have for example a wooden spoon object in dromed and i have the animated flame textures inside the bitmap folder: "flam2, flam3, flam4, flam5, flam6 and flam7", then i change the spoon object model name to : "flam2" i have the flame texture in 360º like sprites, but i don't have the texture animated.
gamophyte on 10/1/2019 at 14:52
Full disclosure it's been a while since I've done this. The engine might still want an underscore see thread (
https://www.ttlg.com/forums/showthread.php?t=100283)
There is also the materials doc to do it using the material method.
Yandros on 10/1/2019 at 22:14
I think the underscore is still needed, and also they should be in bitmap/txt if memory serves. I'll try to double check all this later tonight.
Cardia on 10/1/2019 at 23:07
Quote Posted by Yandros
I think the underscore is still needed, and also they should be in bitmap/txt if memory serves. I'll try to double check all this later tonight.
i´ve tried inside the txt folder, and dromed won't read, instead i have a edge shape. I don't get it...
ZylonBane on 11/1/2019 at 04:21
Looking at some animated (non-worldspace) bitmaps I did for SCP, I had to put the first image in the bitmap folder (citexp.png), and then the actual animation sequence in bitmap/txt16 (citexp00.png, citexp01.png, etc.).
Cardia on 11/1/2019 at 08:21
Quote Posted by ZylonBane
Looking at some animated (non-worldspace) bitmaps I did for SCP, I had to put the first image in the bitmap folder (citexp.png), and then the actual animation sequence in bitmap/txt16 (citexp00.png, citexp01.png, etc.).
Did you have to write the underscore? i have it my animation sequence with underscore, i did placed the other sequence inside the txt16 folder, and left the first in its place, still not working...
ZylonBane on 11/1/2019 at 14:43
Quote Posted by Cardia
Did you have to write the underscore?
Quote Posted by ZylonBane
(citexp00.png, citexp01.png, etc.).
Don't ever change, man.
gamophyte on 11/1/2019 at 18:16
Cardia, I have to make this for my mission anyways, I can do it this weekend and toss it your way if you want. That way you can just have it and see how I did it.
But for your package, tell me... do you need it to look:
1. Close to Original thief2?
2. Something you would see in Keeper of Infinity 2?
3. Somewhere in between those two?