Microwave Oven on 2/12/2018 at 00:26
I probably should have mentioned that flipping all of the normals probably isn't what you want, as some may be facing the correct way already. Instead, try selecting all the faces, then use the recalculate outside command (Ctrl-N). This should get them to point in the correct direction, without altering the ones that are already correct.
Cardia on 8/1/2019 at 08:39
Is there any animated flame for a candle available for dromed?
Cardia on 8/1/2019 at 15:58
Thank you Zappen, is it possible to have just the flame without the candle?
...Nevermind, found a way to edit that model via blender and i use a invisible texture for the candle. if you want i can share the edited model here.
Should i credit you as "Zapendust" or "Zappen"?
gamophyte on 8/1/2019 at 20:19
Not to step on anyone's toes but this is a hd gif I've had saved forever just for this purpose, I think when you take it and split it at ezgif (website) it came out to like a lot of frames, but it's pretty.
(
https://drive.google.com/open?id=0B7O1Vo8p2y_fNU1EVlRtTlNHbFU)
Throw on some corona to hide any imperfections and it will be nice. If you're not in a hurry about your release, I can eventually make my object from it first, it's just in the todo list.
Edit: I don't know where i got it, but I only usually ever nab things that said free.
Edit2: The site is (
https://ezgif.com/) where you can crop and split it.
ZylonBane on 8/1/2019 at 22:38
Quote Posted by Cardia
...Nevermind, found a way to edit that model via blender and i use a invisible texture for the candle.
If all you want is the flame, why don't you just use the flame image directly as a worldspace bitmap?
gamophyte on 9/1/2019 at 00:36
Quote Posted by ZylonBane
If all you want is the flame, why don't you just use the flame image directly as a worldspace bitmap?
Agreed, that's what the plan was with mine, I hope they will too. It's stupid simple. And a flame will look the same 360. And I think a corona can take care of looking at it from above.
Cardia on 9/1/2019 at 08:27
ZylonBane and Gamophyte i´ve never worked with bitmaps, therefore i don't know how to set up a effect with bitmap textures , but now i´m curious , could you explain me how to make it work, i will credit you obviously for the help provided.
I will be using the flame from Wolfenstein which is very realistic.
gamophyte on 9/1/2019 at 17:11
bitmapworld space prop allows you to simply name your bitmap where you would an object to be names in shape.
example, put cndflm00.png (and duh, the rest cndflm01.png...cndflm02.png...cndflm03.png...etc) in your /bitmap folder. now in your flame object prop, name your object shape as "cndflm00". then link attach it to candle.
Sorry this is very abbreviated, in a meeting at work.
Cardia on 9/1/2019 at 22:57
Quote Posted by gamophyte
bitmapworld space prop allows you to simply name your bitmap where you would an object to be names in shape.
example, put cndflm00.png (and duh, the rest cndflm01.png...cndflm02.png...cndflm03.png...etc) in your /bitmap folder. now in your flame object prop, name your object shape as "cndflm00". then link attach it to candle.
Sorry this is very abbreviated, in a meeting at work.
Thank you, however i don't have any animation in the object, how to i animate it?
gamophyte on 9/1/2019 at 23:49
I wasn't following your complete thread, was just talking about using images for the flame. But it looked like you had multiple images, so that's what you can animate just be naming them in sequence. The engine knows the next number is ...2, then ...3 then ...4, etc.
Was there an actual object you wanted animated?