Independent Thief on 29/11/2018 at 04:53
Quote Posted by Cardia
anyone knows how to fix this transparency?
Inline Image:
https://i.postimg.cc/BnqPP0Gd/dump100.pngIn any case Indy, the tracks are display well without transparency, so if you want i can send you only the tracks.
The tracks will be fine!:thumb:
Soul Tear on 30/11/2018 at 14:13
Quote Posted by Cardia
anyone knows how to fix this transparency?
In any case Indy, the tracks are display well without transparency, so if you want i can send you only the tracks.
This is not transparency, but the order of rendering.
Renderer > Render Order
Cardia on 30/11/2018 at 23:25
Quote Posted by Soul Tear
This is not transparency, but the order of rendering.
Renderer > Render Order
Nope, i've tried all settings with that option and it still doesn't work. But thank anyway for the suggestion.
Indy, here you have the track model, i´ve also included the tank model perhaps you might find a solution for its transparency problem:
(
https://drive.google.com/file/d/1oKvYE6rSq62xXPrcq5DmNDtIfxKak4Gq/view?usp=sharing) https://drive.google.com/file/d/1oKvYE6rSq62xXPrcq5DmNDtIfxKak4Gq/view?usp=sharing
Independent Thief on 1/12/2018 at 02:53
Not quite, but that's ok-with the track model I have now, I have what I need. Thanks!:thumb:
Microwave Oven on 1/12/2018 at 03:48
I checked out the model, and the issue isn't with transparency, but rather the normals on the body are reversed. Just flip them in Blender and they'll be fine.
Cardia on 1/12/2018 at 08:39
Quote Posted by Microwave Oven
I checked out the model, and the issue isn't with transparency, but rather the normals on the body are reversed. Just flip them in Blender and they'll be fine.
how do i do that in blender, i knew once but i forgot, could you tell me, this time i will note it down so i can apply it to other models with the same problem.
Soul Tear on 1/12/2018 at 15:19
Quote Posted by Cardia
Nope, i've tried all settings with that option and it still doesn't work. But thank anyway for the suggestion.
Now I understand, these are inverted normals. All you need to do in Blender is just to select the model (press the "A" key twice) in Edit Mode (Tab to switch modes) and turn the normals via of the command Ctrl+N.
R Soul on 1/12/2018 at 15:23
It also helps to ensure Blender is showing you that the normals are the wrong way round in the first place. In the 3d view to the to menu on the right (N key to hide/show it). Go do the Shading section and make sure 'Backface culling' is selected.
Cardia on 1/12/2018 at 22:37
Thank you both, that works Soultear, i still have one part of the vehicle in the back that is displayed in transparency, why? but the rest of the vehicle is well rendered now.