Nameless Voice on 19/1/2010 at 02:05
Quote Posted by Digital Nightfall
Hah, Yandros, that's usually true, except when the object complexity crashes dromed's editor window. In most parts of a
certain mission I have to work with the objects all set to
not rendered, otherwise it's crash-city.
I had the same thing in the library in
The Affairs of Wizards. PinkDot's bookcases are a killer.
LarryG on 19/1/2010 at 03:10
So what do you do? Switch them back to Normal before the final build?
Ottoj55 on 19/1/2010 at 03:32
built a deer head trophy model, currently texturing it, could take a few days. this is my favorite model or all time right now.
Queue on 19/1/2010 at 14:45
Quote Posted by Yandros
Q, Sat made a nice deer head, it's in Rose Cottage.
Thanks for the, er, heads up. I'll send a message to Saturnine to see if I can use it. :)
Ottoj: Great news, and I'm glad to hear that you're enjoying this one!
LarryG on 19/1/2010 at 15:02
Quote Posted by Ottoj55
built a deer head trophy model, currently texturing it, could take a few days. this is my favorite model or all time right now.
Maybe a version with a central horn only (branching or straight)?
Queue on 19/1/2010 at 16:22
BTW--does anyone recall seeing custom precursor masks anywhere? I thought Targa had a few, but apparently not.
Ottoj55 on 19/1/2010 at 16:29
I havn't seen that one, mine is a full head and neck mounted buck with a full rack of antlers.
Queue on 19/1/2010 at 16:46
That sounds sweet.
LarryG on 19/1/2010 at 18:21
Quote Posted by Queue
BTW--does anyone recall seeing custom precursor masks anywhere? I thought Targa had a few, but apparently not.
I have these three. The one on the left is mine. The one in the middle is tdbonko's and the one on the right is my recolored golden version of his.
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This one is "in work." I'll get back to it some day.
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