GORT on 25/4/2018 at 11:08
That shouldn't be too hard. How soon do you need it? Also, I would like to know the size of it.
Soul Tear on 28/4/2018 at 11:29
The simplest way is to combine several original T2 models into one. It is possible to change the scale and size of some of them to get more realism. I do not think that it makes sense to make a nice model: there will be problems with importing the model. Also does not have a reason to do a primitive model, because primitive models can be taken from T2.
Sperry on 28/4/2018 at 14:59
Quote Posted by GORT
That shouldn't be too hard. How soon do you need it? Also, I would like to know the size of it.
Here are the approximate dimensions I need, in dromed units.
length: 50
width: between 2 & 4
height: between 16 & 18
They can be a combination of original objets or not, that's up to you. As I stated above, they will only be visible from one side. I'd appreciate any reduction of polys. Thanks :-)
redleaf on 29/4/2018 at 09:52
I think these are very nice!
Stringgod on 7/5/2018 at 22:04
(
https://ibb.co/iZwL4S)
Hi !
I'm kind of playing with blender for a while now. If anyone needs something, let me know.
I made a lowpoly piano and it's kind of fun.
I have one problem though. I export the model with blender for dromed, but the dimensions are always
wrong. F.e. the stool was quadratic as I imported it in dromed. Had to manually adjust the dimensions.
As soon as I figured that out, I will upload the piano and the stool, if anyone wanna use it.
Feel free to ask for models.
I baked blenders light informations to the texture, so it looks like dromed has proper shadows now. :)
Inline Image:
https://ibb.co/iZwL4SEdit:
Here are the files:
(
https://www.dropbox.com/s/2o9k90h3qzkmnb2/GrandPiano.rar?dl=0)
(
https://www.dropbox.com/s/h0b4yymfxy5sx9k/GrandPianoStool.rar?dl=0)
Feel free to upload the models wherever you want.
LarryG on 8/5/2018 at 04:03
You do know that there are only 4 reskinable texture options, right? Not 6. TxtRepl R0, TxtRepl R1, TxtRepl R2, and TxtRepl R3. So the most you can have on any object is 4 replacements using Shape > TxtRepl.
You can replace any texture on any object by editing the .bin file, but that's a different thing entirely.
Stringgod on 8/5/2018 at 09:20
Quote Posted by LarryG
You do know that there are only 4 reskinable texture options, right? Not 6. TxtRepl R0, TxtRepl R1, TxtRepl R2, and TxtRepl R3. So the most you can have on any object is 4 replacements using Shape > TxtRepl.
You can replace any texture on any object by editing the .bin file, but that's a different thing entirely.
The cube object I made has 6 Textures. They were mapped in blender. The cube works in dromed. The only thing you have to do is replacing the 1-6 pngs.
Only a litttle gimp skills needed.
It's possible, that I didn't get something, but that's what he wanted right ?
gamophyte on 8/5/2018 at 15:47
It's just that, once a file name is in the bin file, the textures have to be those names. BUt when using TxtRepl method, the same object can be used for whatever texture name you name in properties.
So instead of making 30 .bin files for each painting in the museum, make 1 for each frame style and where the painting sits it will be a TxtRepl. So now you can just define the painting name in "Shape > TxtRepl" in dromed.
Stringgod on 8/5/2018 at 16:13
Ah, oke, my thought process was, that he will use only one object. :)