LarryG on 11/1/2010 at 18:56
Quote Posted by Ottoj55
stair rail objects on the other hand could be useful, balsters, rails and what not as a single object. there are some issues with the physics models, but its possible.
Yes. But they are dependent on the slope and number of the steps. You could make some standard lengths for the common .75 slope, but I don't think this type of object lends itself well to scaling. If you wanted to keep the slope, you would have to change the height of the railing whenever you change the length.
Now some nice 3ds or obj standard components and textures to make it easier to construct custom stair rails ... that would be very welcome, I'm sure.
Quote Posted by nicked
... It's such a pain you can only have cuboid roombrushes. Some wedges or cylinders would be very useful in certain situations.
Here, here!
Ottoj55 on 12/1/2010 at 01:44
stair rails almost have to be built on a per stair case basis, which is why lgs didn't do it, they built the parts. some modern games like half life 2 use object rails, but they seems to be meant for a single stair case style.
Queue on 18/1/2010 at 15:46
Ottoj, would you be interested in making a set of various horns and antlers for hanging on the wall--like hunting trophies?
Ottoj55 on 18/1/2010 at 15:59
Deer elk moose and the rest? I can try
Yandros on 18/1/2010 at 16:08
Q, Sat made a nice deer head, it's in Rose Cottage.
LarryG on 18/1/2010 at 16:14
Though fantastical creature heads might be more in line than mundane ones ...
Queue on 18/1/2010 at 16:18
Deer... elk... moose... goat... satyrs... Whatever.
I'm looking for a multitude--think of Crown Prince Leopold's trophy-room in The Illusionist. That over the top would be wonderful.
Now that I think about it, Dromed will freak out. I wonder if it would be better to make singular panels with an assortment of antlers as one object instead of overloading the view.
Maybe this is a bad idea...
Yandros on 18/1/2010 at 20:49
Nah, Dark freaks at number of objects and number of terrain polys, but having a dozen hi poly objects in a room should be OK.
john9818a on 18/1/2010 at 21:44
Quote Posted by LarryG
For a straight line flight of steps, I rotate the room brush on its side so that its long face aligns with the slope of the stairs and then sink it below the steps and above the ceiling ... I don't know if there is an easier way.
I just RB the entire room that contains the stairs. As long as the center is not in solid, it shouldn't make much difference.
Digital Nightfall on 19/1/2010 at 00:10
Hah, Yandros, that's usually true, except when the object complexity crashes dromed's editor window. In most parts of a certain mission I have to work with the objects all set to not rendered, otherwise it's crash-city.