Ottoj55 on 26/11/2009 at 23:08
if they are in the 400-600 poly range max they will be fine, the .obj format can be converted for thief in anim8or. with author permission i'll do it and create a sub page for them at my page. if they are too high in polygons they can be reduced with some work.
i finished my first request, a copper tea kettle.
Inline Image:
http://www.jasonotto.net/objects/teakettle.jpg
LarryG on 26/11/2009 at 23:53
Verrrrry nice! :thumb:
Do you have room on your site for some of my stuff once I get around to releasing? It won't be for a few months, but I was wondering ...
Judith on 27/11/2009 at 08:42
Otto - you can do anything you like with those, if you have the time and patience, just leave a note somewhere that I was the original author and that's it.
Btw. That might be a lot of work, most of these object have more than 1000 polygons and their textures were enhanced by UE 3.0 material editor, so some of the effects I got ingame will have to be painted onto texture itself (like normals or emissive, for example). But I'll be glad if this is at least an inspiration for you to do something similar :)
Rufus on 5/12/2009 at 23:00
Yay, how about a GuitarBJ next? ;)
Independent Thief on 6/12/2009 at 20:46
Lady's arm with pistol?;)
Queue on 7/12/2009 at 23:31
My spoon's too big.
Ottoj55 on 8/12/2009 at 03:41
i'm working on a new wagon model right now, the only one we have is that two wheeled thing. i'm building a really nice one with a suspension. its built in parts, so you can grab the base and a variety of tops to get a bit of variation.