Random_Taffer on 19/11/2014 at 17:43
Does anyone know of any insect objects?
I'm aware of Schwaa's dragonfly, but the link to download it on his site is dead. No big deal, I can yank it from Left 4 Dead. I'll probably make a few alternate colorations for it as well. Anyway, I'm building a swamp and want to include a variety of insects. Ideally I'd like some moths, butterflies, cicadas, skates, beetles, maybe some grasshoppers and fireflies. If anyone knows where I can find any of these or would like to create some, I'd be grateful. If the moths/butterflies had movable wings, that'd be a plus.
nicked on 19/11/2014 at 18:14
They're not models, but you're welcome to use the animated particle moths I made for Death's Turbid Veil.
LarryG on 19/11/2014 at 20:17
IIRC NV had a butterfly he made on his site which is now hosted at weary taffer. I have a death's head moth in Finals that I made; you animate it and fly it as a vator. You are welcome to use it. There's a beetle that Schwaa made based on a spider mesh type. I don't know where that's hosted just now. It's better than nothing, but I could never get it to work properly.
Soul Tear on 19/11/2014 at 21:04
Quote Posted by nicked
They're not models, but you're welcome to use the animated particle moths I made for Death's Turbid Veil.
Nice stuff. :thumb:
It would be great to get the cockroaches as in Dishonored.
Random_Taffer on 19/11/2014 at 22:23
Quote Posted by nicked
They're not models, but you're welcome to use the animated particle moths I made for Death's Turbid Veil.
Awesome, thanks nicked. They look pretty good in game, but I'm having trouble getting them to animate. I copied your settings, but I must be missing something obvious. EDIT: I had them set to scaled bitmap instead of bitmap disc! D'oh!
Quote Posted by LarryG
IIRC NV had a butterfly he made on his site which is now hosted at weary taffer. I have a death's head moth in Finals that I made; you animate it and fly it as a vator. You are welcome to use it. There's a beetle that Schwaa made based on a spider mesh type. I don't know where that's hosted just now. It's better than nothing, but I could never get it to work properly.
Sweet, thanks Larry! I'll grab that moth, it's perfect!
FireMage on 19/11/2014 at 23:09
I got some special insect based on the spider model... But I wanted to keep it for one of my fan mission... ^^" (a kind of cockroach)
But if you want, I can share them with you! ^^ Just tell me what do you want to do with it ;)
Edit: Why using vator for flying bugs? Creating FireElemental-like beast is better don't you think? ^^
LarryG on 20/11/2014 at 01:25
For my needs vator was best. IIRC fire elemental can't be high up, only can move close to the ground. Someone correct me if I'm wrong.
R Soul on 20/11/2014 at 14:38
An elemental, being an AI, has to follow the ground just like a guard. There's a 'z offset' property that creates the illusion of flight. In Temple of the Tides there's a fire elemental that floats across pits of lava. NV placed invisible bridges over them to allow the elemental to cross (the player still falls through). AI bridges will be accessible to all AI, so their use is not a good solution unless you don't mind apebeasts and craymen walking in the air.
FireMage on 20/11/2014 at 19:49
Yes, Elemental follow the same pathfing like the guards ^^ But their hitbox is concerned by the offset!! Then, it means that you can put invisible AI barrier like the AI bridges which will not affect the pathfinding. Then, the Fireelement will fly above these barrier when the other one will collides with it, and will not fly in the air! x)
LarryG on 20/11/2014 at 22:07
You didn't happen to make breakable versions too, did you?