New Horizon on 22/4/2005 at 23:17
Quote Posted by Bumbleson
There's a DelaySpawn link, but I don't know how to use it together with DeathSpawn or instead of it. Maybe you could spawn a dummy object when the flashbomb hits the ground and let this object emit the flash and lights with a delay.
As for me, I like it the way it works now. Makes flashbombing a challenge again :)
Aren't you finding that it's difficult to look away in time..if at all?
Maybe my timing is off but when I try to look away, half the time the flash bomb gets thrown where I turn. Not sure...maybe I did something wrong.
Bumbleson on 22/4/2005 at 23:23
Quote Posted by Subjective Effect
They drop and go off faster?
No, but it's difficult to throw the modified flashbomb within close range and then turn away fast enough before it hits the ground, so as not to get blinded yourself. I only tested it under controlled conditions, but in a real map it could make you :sweat:
@New Horizon: You have to throw it and wait a split second until you see it flying away, then quickly turn around (don't turn around immediately after pushing the throw key). Easy to do in a test map with non-hostile guards, but in a real level....;)
New Horizon on 22/4/2005 at 23:30
Quote Posted by Bumbleson
@New Horizon: You have to throw it and wait a split second until you see it flying away, then quickly turn around (don't turn around immediately after pushing the throw key). Easy to do in a test map with non-hostile guards, but in a real level....;)
Been trying that but it's really difficult. Almost impossible. LOL
Bumbleson on 22/4/2005 at 23:41
And of course it's not working so well in 3rd person mode. Maybe "within view" doesn't mean the camera, but Garrett's viewing direction. In 3d person mode Garrett doesn't turn with the camera, so you'll almost always get blinded. But hey, that's only realistic.
New Horizon on 23/4/2005 at 00:03
Quote Posted by Bumbleson
In 3d person mode Garrett doesn't turn with the camera, so you'll almost always get blinded. But hey, that's only realistic.
You know...it just occured to me that that was likely one of the reasons they left flashbomb blinding out of the game.
Gildoran on 23/4/2005 at 00:36
If 3rd person makes it hard to look away, then maybe you could go with the whole "Garrett blinks" thing, and blacken the screen for a split second when the bomb goes off? At least that's probably less unimmersive that seeing the bomb explode and being the only person not affected.
ascottk on 23/4/2005 at 00:47
I think the blinking idea is a good one. I'd imagine Garrett has enough experience with flash bombs to shut his eyes at the right moment.
Bumbleson on 23/4/2005 at 00:59
This shouldn't be too difficult. Just change the scren tint actions to suit your needs. I'll stick with the original Thief 1/2 behavior, just because it needs more skill. TDS was way too easy and you can't have enough things that make it a bit harder ;)
Who plays in 3rd person anyway? :sly:
New Horizon on 23/4/2005 at 01:55
Not sure if I did something wrong with the triggerscript, but I'm definately getting blinded when I'm not looking at the flash. I took the distance condition off and only used the Query if in view. I had my back completely turned and I was still blinded.
Could you post a screen shot of how you have the script setup?
brockpetrie on 23/4/2005 at 05:15
Or even better - make an animation of his arm coming up and shielding his eyes.
Somehow i dont think that if i was a thief, id just chuck a bomb and close my eyes. i would shield my eyes, like we would all do if some bright light was shining in our faces.
There you go, an impossible thing to do lol. Wont happen, but i can dream!