Faceless007 on 25/6/2003 at 06:26
I want to extract the conversation files from the game to read in ConEdit, which comes with the SDK. (The SDK only includes sample conversation files from the first few missions of the game.) I've been searching other Deus Ex boards, this one, and the web at large looking for info on how to do it, and I think I'm maddeningly close, but can't quite do it yet.
Basically, the program ConEdit is a really interesting tool that can view all the different branches of conversations in Deus Ex and how they're activated. Conversation files have the extension .con and are mostly plain text, but have enough of a strange structure that I can't really deduce anything from them by opening them in a text editor.
They're all hidden in the file DeusExConText.u in the /System folder, and the list of their names is in DeusExConversations.u. I tried opening that file in a text editor, but it's just too scary.
The tool UCC.exe, which is used to compile stuff with the Unreal engine, also has an export command that can export files from within Unreal packages (.u files). This is a much faster way of extracting sound and dialog files from the game--literally, extract every voice file from a mission with one DOS command. But I can't figure out how to use UCC.exe to extract the individual .con files from DeusExConText.u
It must look something like this:
ucc batchexport DeusExConText.u Class con C:\temp
Anyway, I've talked to a few people that say they have all of the conversation files from the game, but haven't said how they got them. Does anyone here have any hints?