Abysmal on 27/11/2002 at 10:52
Edit: Solved.
xman on 28/11/2002 at 13:55
Nope. I didn't noticed anything like that.
However, I noticed that there's a bug in the mapping of bump maps on polygons that are not entirely displayed on screen.
For example, if you get close to a wall, and move your looking direction, you'll notice that the mapping of the color texture is correct while the bump mapping, which should follow the color texture, is bound to the screen, rather than to the polygon.
I don't know if it's a bug from Arx or from nVIDIA Detonators.
xman on 29/11/2002 at 13:13
I think I undrstand your problem but that is not what I was describing.
My problem is not a problem that only stays 1/60th (or 1/85th) of second but it is constant and you don't have do move your cursor to make it occur (but it's just more apparent that there's something wrong if you move slowly your looking direction).
Brodieman on 10/12/2002 at 19:30
I have some problem on a Radeon 9000 Pro, nothing major but it does tear from time to time, very short duration though, but still, it's annoying. I use the latest Catalyst drivers and still it is there. Oh well at least the story is sensational.