Lovecraftian on 29/1/2008 at 23:33
When i come to Kilgore and the Hammerite, their conversation doesn't start sometimes, and they just stand in front of each other. This is pretty irritating as it means i hav to waste a flashbomb or Invisibility potion on Expert difficulty.
Is this just a bug in the Patched Version (I've been playing without it for the past 4 years) or a consequence of playing on Expert? I can't remember if the case was the same on Expert in the past.
The rest of the level and the convos run smoothly, BTW.
theBlackman on 29/1/2008 at 23:43
Never had the problem. I've been through there at least 100 times and it never happened.
Can't help you there, but I don't recall it being mentioned as a Bug.
There is a similar situation in Casing the Joint that is a known bug.
Lovecraftian on 29/1/2008 at 23:49
Gah, don't know what that's about then. Maybe i trigger the convo too early, though i don't go near them for ages.... and anywho they'd both dissapear into the shop if that were the case...
jtr7 on 30/1/2008 at 00:21
Just getting near the front doors of Building A, outside the foyer with the stairs going up to the Main Office, is close enough to trigger the conversation, but they usually end it by going inside Venik Kilgor's shop. It may just be that it loaded funny. Other things can "break" sometimes. Use it as an opportunity to improve your stealth skills.
intruder on 30/1/2008 at 11:18
I've got the same problem, I'm playing the german version on 1.1.8.
It doesn't depend on the direction or the distance I'm approaching, they are always sort of stuck in front of that door...
To reload the entire level doesn't have an effect on that so I guess it's a "new" bug from the patched version of Thief 2.
Lovecraftian on 30/1/2008 at 13:09
Yeh, i was thinking it might be a problem with the european version of the game.
jtr7 on 30/1/2008 at 23:47
How do these new bugs happen? A corrupt copy? Is it processed through some new software that accidentally creates artifacts in the code?:mad:
Lovecraftian on 31/1/2008 at 02:09
Dude, i just don't know. Nothing to get all angry about :P
jtr7 on 31/1/2008 at 02:27
:laff:
ffox on 31/1/2008 at 07:39
Quote Posted by jtr7
How do these new bugs happen? A corrupt copy? Is it processed through some new software that accidentally creates artifacts in the code?:mad:
It's usually a glitch in the save/reload procedure. Something gets corrupted in the PC memory and you save the corruption. Does it happen if you play through to that point without save/reloading?