Bjossi on 26/3/2007 at 17:51
Imagine the starship interiors she could make in the Doom 3 engine. :eek:
Enchantermon on 27/3/2007 at 01:13
Hey, nice! :D
Bjossi on 27/3/2007 at 02:40
I wonder if I should start learning ShockEd, even if it would just be for fun rather than making big ass missions. :D
Angelfire on 27/3/2007 at 21:20
Hey go ahead, it's really not hard :D
And a small, athmospheric missions are great! Since it's small you'll also have more time to concentrate on the details! The biggest "flaw" of the Shock engine is that there are not THAT many enemies and you have to visualize the room textures beforehand, since there's no option to "split" a brush after it's placed (at least not to my knowledge...)
Then again you can just go wild and make room for different textures randomly and put something in later that fits.
Nameless Voice on 27/3/2007 at 23:14
You can easily 'split' a room by cloning its main air brush and giving it a Time value +/- 1 of the old brush, then resize the two brushes to split up the room.
RootbeerTapper on 28/3/2007 at 05:47
A texture based mod is being worked on to return SS2 to resemble the early alpha and beta phases.