howeird on 27/7/2020 at 02:09
Thanks, I played Ghost Town. I short and sweet FM. Morbid Curiosity must be a mission pack - big download. I'll have to try it another day.
trefoilknot on 27/7/2020 at 02:15
Not sure how this turned into a thread about evil clowns, but GORT if you could take a shot at it sometime, that would be awesome! No pressure, of course.
I think Constantine would make a great base. Just needs a bull-shaped face
nicked on 27/7/2020 at 06:55
Constantine as a base isn't the best idea if you want him to do much more than walk around - the Constantine model uses a non-humanoid skeleton and so has limited anims.
trefoilknot on 27/7/2020 at 11:09
Ah, I see. Having no experience with modeling/rigging AIs, this is not an issue I would have thought of. The behavior I was thinking is more inline with "Bazil" from The Black Frog, ideally wielding a giant warhammer.
baeuchlein on 27/7/2020 at 12:18
Quote Posted by howeird
Morbid Curiosity must be a mission pack - big download.
No, Morbid Curiosity is just one (although quite large) mission. It's so large you might overlook Dewdrop's appearances if you don't see the first one.
Toulomne on 27/7/2020 at 19:10
Maybe the model for the "dogs" in Gaetane's Black Frog campaign (prominent in M3 and also appear in M4&M5)?
GORT on 27/7/2020 at 20:21
Quote Posted by trefoilknot
Not sure how this turned into a thread about evil clowns, but GORT if you could take a shot at it sometime, that would be awesome! No pressure, of course.
I think Constantine would make a great base. Just needs a bull-shaped face
OK. I'll try to make one as soon as I can. But yeah, although there are some attack motions for Constantine (ex: casting spells), but I think it would be better to stick with the humanoid biped skeleton. That way someone can create some custom motions for the AI.
Udo on 27/7/2020 at 20:42
There is some horned creature in the basement of the level "Coaxing the spirit"...not sure if it would pass as a minotaur, but it looks a bit like that.
trefoilknot on 27/7/2020 at 21:33
Thanks GORT, much appreciated! I'd love for a hulking, imposing figure, if possible. Ideally wielding a hammer, but I could live with bare hand attacks if a tree beast is the best way to create the imposing size (without messing up movement animations).
PinkDot on 29/7/2020 at 21:00
Quote:
but I think it would be better to stick with the humanoid biped skeleton. That way someone can create some custom motions for the AI.
Stay tuned - I'm soon to release beta of Dark Animation Tools 2.0, where you can animate Constantine as well. He does have an advantage of having an extra bone in the leg, compared to humans, which is ideal for animal legs.
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https://ibb.co/nMJX0KZ)
Inline Image:
https://i.ibb.co/nMJX0KZ/T1-Creatures.jpg