henke on 13/6/2017 at 06:29
Oh cool. :)
Malf on 13/6/2017 at 21:51
Bought some upgrades :D
Got the best CPU I could fit to my old motherboard, the i7 3770k, and a nice new GTX1070. And I no longer have Oculus Home whining that my computer's under spec! Okay, sounds like an expensive way to kill a message, but I reckon these upgrades will give me at least another 2-3 years out of this system. Can't say I'm unhappy with the slowing pace of PC development :)
Thirith on 14/6/2017 at 10:02
It's back to the Greek islands on Saturday. Will we again be foiled by our nemesis, the fiendish antenna?
Date: Saturday, 17 June 2017
Time: 4-6pm UK time
Game: Arma 3Things to note:
* Please note that
we're switching back to Teamspeak 3 for voice chat, because we like to screw with you. Bring a headset and make sure to install the TS3 client. Login details will be posted on Steam before the session.
* No mods required, but for quality of life I'd very much recommend Shacktac UI and CBA_A3 (the latter is required for the former to run). Easiest way to add them is using the Steam Workshop. Any client-side mod should be fine, really.
* I'll be online a bit before 4pm to set up the server and check who's on Steam, and I'll launch a server shortly before the session. I'll post the IP and password on the Steam group ((
http://steamcommunity.com/groups/ArmaTTLG)) under Events.
Hoping to see you there!
Malf on 14/6/2017 at 10:16
I really liked that Oculus and/or the RecRoom devs nailed positional audio in RecRoom. Bohemia could learn a thing or two from them ;)
Thirith on 14/6/2017 at 11:42
I'm a big fan of good positional audio for voice chat; I wish they'd had it in GTA Online. It makes it so much easier to know where everyone is relative to your own position, and it's immersive (yes, I used the "i" word!). The TFAR mod that I'm hoping to introduce to our Arma sessions (after some more testing) does a good job too, but let's see how it works in practice.
Malf on 14/6/2017 at 12:20
Apparently Mumble supports positional audio for GTA V :)
Thirith on 17/6/2017 at 17:28
Fantastic session today, with henke, Jeshibu, Malf, Lord Penney and myself. First mission, penned by Lord Penney, had us trying to find a weapons cache on Altis while evading mortar fire; most of us died pretty soon, but then we watched henke kill all the enemy infantry... except one. He died barely 50 metres from the cache.
The second mission sadly used some defunct scripting and didn't work - and Windows 10 deciding to auto-update on the server didn't help either - but we then played Escape, an
Arma classic, which was fantastic. And ridiculous. Let's just say that Jesh got stuck at the bottom of the sea and drowned, while the rest of us got stuck in an attack boat captained by henke... who was shot and slumped over the wheel with his foot still on the accelerator, so we're probably still on that speeding boat zooming off into the distance.
Inline Image:
http://i.imgur.com/OUmvhH3.jpg
Jeshibu on 17/6/2017 at 19:19
Our first mission went pretty disastrously. Besides inaccurate mortar fire, the first sign of trouble was Malf getting gunned down by a technical, though Henke did blow that up (along with the building beside it). Then the mortar fire was suddenly not so inaccurate, and wiped out all of us except Henke. We tried to guide him with our cheat-o-vision spectator mode, but eventually there were just too many guys. Here's shots of (
http://steamcommunity.com/sharedfiles/filedetails/?id=949028507) all of us dead, and (
http://steamcommunity.com/sharedfiles/filedetails/?id=949028537) Henke and a baddie just out of each other's sight.
The escape mission was really good. The mission starts out with the players in a small 2-man-high sandbag enclosure with a fence gate in it and a backpack in the middle. The backpack contains a random gun, which in this case was a single shitty revolver. The baddies come swarming the "prison" pretty soon, and we all cowered in a corner, with the exception of Malf (I think) who could shoot back. After five-ish minutes with lots of dying and getting revived (and somehow duplicating the revolver so we had 2 gunmen), we finally managed to get some rifles and armor off the dead enemies and set off on an adventure. Thirith even found an anti-air missile launcher. We cleared a factory with 3 baddies and a roadblock with about 5 (with judicious use of grenade launchers). With the long distances and the injuries we got from the start of the mission, we ran out of stamina frequently, and Thirith decided to drop the missile launcher to get rid of the weight.
The objective of an escape mission is to leave the island via boat or helicopter, so when we saw a coastal town we hoped to find a boat there. There was indeed a boat, but it had guns and angry men in it. It approached us at the coastline, with only a waist-high rock wall between us and it, when a helicopter decided to show up - just as was predicted the moment the missile launcher was dropped.
Thankfully it did not get a good shot at us before we murdered the boat-men (though they did get Malf once, and then again when I revived him while he was poking half through the wall). Dodging a tank and another attack boat, with grenade launcher rounds from another boat whizzing past, Malf got knocked unconscious again. We stopped next to the shore, and he was dragged out of the boat in order to revive him. Since the boat was still in shallow water though, he (
http://steamcommunity.com/sharedfiles/filedetails/?id=949028573) sank to the bottom at about 2 and a half meters deep. I waded in to save him, but dear reader, my altruism was not to be rewarded. Nay, it would be punished with an eternal curse!
Reviving Malf, the animation played out as if we weren't on the bottom of the sea. Casually, his wounds were dressed, with me kneeling on the sea floor as if my breath wasn't running out. For a moment, (
http://steamcommunity.com/sharedfiles/filedetails/?id=949028606) Malf disappeared, though his armor remained - perhaps an early hallucination caused by oxygen deprivation. He swam to shore, thanking me, but I could not move. Anchored to the bottom of the shallow water, the surface nearly at arm's reach, I drowned as my compatriots could only stand and watch. To this day, I stand there, (
http://steamcommunity.com/sharedfiles/filedetails/?id=949028637) upright but drowned, dead yet unconscious, aiming my gun at the real enemy - the sea.
What is dead may never die.
henke on 17/6/2017 at 19:56
I wasn't gonna make a video this week, but that finale does need to be saved for posterity.
[video=youtube;l_uVXIr9vWg]https://www.youtube.com/watch?v=l_uVXIr9vWg&feature=youtu.be[/video]
Pyrian on 17/6/2017 at 20:51
Lol. Threaded that needle. There's no way for someone else to jump in the driver seat?