Thirith on 22/4/2017 at 16:54
Thanks to one of the biggest groups yet for an Arma 3 session: Henke, Malf, Piglick, Sulphur, and Lord Penney, a special guest from the glory days of yore. Thanks to everyone!
We actually successfully completed the first mission, clearing a building site of bad guys, though we did suffer some heavy losses. Shooting enemies through wooden slats never gets old, though.
Mission 2: Well, let's put it like this: if we hadn't blown up our own truck, we would've succeeded, not least after we'd completed all the other objectives. I'm still not entirely clear on why we blew up our truck, but it may have had something to do with our glorious leader Henke dropping out ten minutes before the mission ended.
Mission 3, with three of us left: Escape Altis. We got out of lock-up well enough, but the first building we headed to came equiped with an armoured, armed vehicle that decided it'd have us for dinner. Which it did. No survivors. But it was fun.
I'll again post something next time an Arma 3 session comes up. My impression is that we're slowly getting the hang of this! (Or perhaps it's just that I turned down enemy AI a notch or two.)
PigLick on 22/4/2017 at 16:58
It was good fun, sorry I dropped out so early. I must say that the ping issue was quite decent really, there was only a couple of instances of laggyness.
Thirith on 22/4/2017 at 17:04
Yeah, there are moments of oddness when you show up somewhere other than where you are, but on the whole Arma does compensate very well for bad ping. As always, great fun playing with you!
henke on 23/4/2017 at 08:09
Quote Posted by Thirith
Mission 2: Well, let's put it like this: if we hadn't blown up our own truck, we would've succeeded
YOU DID WHAT
Can't leave you guys alone for 5 seconds, can I? :tsktsk:
Sulphur on 23/4/2017 at 08:31
At least it wasn't me, I was searching for missiles to contribute to the proceedings at the time (thanks for pointing out that Virtual Arsenal option, chaps). I heard a boom and then it was mission over -- like in real life, I imagine.
Thirith on 23/4/2017 at 08:39
It wasn't me either, as I'd scouted ahead to the final waypoint. I don't think it's entirely the fault of anyone, though; the waypoint was called TRUCK, which doesn't immediately suggest that you have to take the truck you've got there.
Still, fun session, and I definitely get the impression we're slowly getting the hang of the game and its systems. Also, I set the enemy AI up to 100% so they act in smart and interesting ways while turning down their accuracy, so they're not perfect aimbots. While it may still need some tweaking, I thought that the game felt fairer on the whole.
Should we tentatively plan in another Arma session in three weeks' time?
Malf on 28/4/2017 at 22:39
Just to let you guys know, I won't be around for this weekend's session; I've got the folks staying with me.
Thirith on 29/4/2017 at 17:04
Fun times were had in Virtual Reality with henke; not sure I'd call it coop, since we mostly played competitive games in Rec Room (Capture the Flag, some frisbee golf thing, dodge ball and a few others), but while the games are all pretty simple and Wii Sports-like, sharing virtual space with someone else, seeing them move and hearing them talk, is pretty cool.
Anyway, I wanted to let people know that the next Arma 3 session is tentatively planned in for Saturday, 13 May. More details to follow closer to the date.
Thirith on 10/5/2017 at 08:59
As promised, here's a reminder - also for anyone who hasn't joined yet but would be interested in doing so:
Date: Saturday, 13 May 2017
Time: 4-6pm UK time
Game: Arma 3Things to note:
* We're using
Teamspeak 3 for voice chat. Bring a headset and install the
latest version of TS3. Note: Voice detection should work just fine, no need for configuring Press To Talk (PTT).
* No mods required, but for quality of life I'd very much recommend Shacktac UI and CBA_A3 (the latter is required for the former to run). Easiest way to add them is using the Steam Workshop. Any client-side mod should be fine, really.
* I'll be online a bit before 4pm to set up the server and check who's on Steam, and I'll launch a server shortly before the session. I'll post the IP and password on the Steam group ((
http://steamcommunity.com/groups/ArmaTTLG)) under Events.
Hoping to see you there!
Thirith on 13/5/2017 at 17:05
Thanks to henke, Jeshibu, Malf and PigLick for an enjoyable hour of getting killed horribly, followed by getting our own back. We didn't finish the second mission (too long, and the respawn point was ~2km away from where the battle was happening), but we got the commander with a well placed missile. There was also tragedy as Jeshibu fell to a bullet that may or may not have been fired by me... but he recovered and caught up with us relatively quickly and I promised not to shoot him again.
Next Arma session will be in 2-3 weeks. As always, I'll post once we know more.