Dia on 2/11/2013 at 13:14
Well said, ZB. Indeed.
The Shroud on 4/11/2013 at 21:55
Quote Posted by Starker
Well, I certainly don't see a reason not to include an game mode without a HUD for the hardcore players, but I really doubt that the average player is good enough to play without the light gem. The light gem is a tool that makes it easier to iterate and to test the boundaries while you learn to play stealthily. I imagine that removing it would result in a much more trial and error learning experience.
I agree that there should be a game mode without a HUD. Maybe that should be one of the defining traits of an Expert mode. I mean, if a player really is an expert at sneaking, then they should be able to judge suitable hiding places without a light gem telling them how visible they are.
Quote Posted by ZylonBane
Yeah, instincts developed from
years of playing that exact game with the stealth gem enabled.
It's true that we had been playing TDP and TMA for years by the time we played with the light gem disabled. However, I believe the instincts that we drew upon to determine good hiding places (even during our very first play-throughs of TDP and TMA) were actually relatively basic -- as basic as the very first lesson learned in the training mission of TDP:
"Stay in the shadows, avoid the light." Once a player grasps that simple tactic, sneaking around isn't really that much guesswork, it's intuitive. They already
know they're going to be invisible if they hide in a dark enough shadow, even if it's in a place they've never seen before. If that simple principle weren't the case, then there would be no such thing as "getting better" at the game as the player progresses through it; every single mission would be reduced to trial and error. The fact of the matter is, the instincts upon which a player relies to determine good hiding places in Thief are almost entirely developed during the earliest stages of the gameplay.
Quote Posted by ZylonBane
I think you're totally full of crap.
Wow, one minute we're having a respectful debate about the light gem, and the next, it's come to insults. Not exactly the best way to enter a discussion.
Quote Posted by ZylonBane
Even real life doesn't provide reliable feedback to people on how sneaky they're being.
Sure it does. Haven't you ever sneaked past someone before? Or played hide and seek when you were a kid? Real life teaches through trial and error faster than any game ever can. In one single attempt to hide from someone in real life, you can learn more from your mistakes and your successes than you can learn from multiple attempts in a game. A game is limited to a dialed down, skewed simulation of reality, wherein the skills one can learn are biased by the artificial environment in which they're acquired.
Your ability to absorb knowledge about effective sneaking and hiding methods in the real world is limited only by your talent for observation -- paying close attention to your surroundings and to the noise you make, watching the way others around you move, gauging their mannerisms and habits, noticing where their attention is drawn and why, perceiving minute patterns in their body language and predicting windows of opportunity to sneak past them. When you really get down to it, stealth is all about observation and information-gathering from one moment to the next, and applying that information in forming tactics to avoid notice. It does involve some guesswork, but that guesswork is informed and educated by your perceptive abilities. The more observant you are, the better equipped you are to conceal yourself.
Quote Posted by ZylonBane
In a video game, that level of uncertainty is unacceptable. Stealth-focused games need a concrete indicator of stealthiness. Otherwise players will inevitably feel cheated when the stealth system doesn't work exactly the way they're forced to imagine that it does (see Deus Ex's much-maligned stealth).
I think Starker had the right idea with preserving the light gem for lower difficulty modes and disabling it for the highest difficulty mode. That way, there's a learning curve built into the game and players can choose to either start with the light gem's help and play without it when they're ready, or try it from the beginning with only their wits to guide them.
Starker on 4/11/2013 at 22:52
Quote Posted by The Shroud
I think Starker had the right idea with preserving the light gem for lower difficulty modes and disabling it for the highest difficulty mode. That way, there's a learning curve built into the game and players can choose to either start with the light gem's help and play without it when they're ready, or try it from the beginning with only their wits to guide them.
No reason to tie it into the difficulty modes. Just provide an option to disable it like The Dark Mod does.
The Shroud on 4/11/2013 at 23:20
Ah, when you said a "game mode" for the hardcore players, I thought you were referring to difficulty levels. My mistake. I think it should be tied to difficulty level though. But that's just my opinion.
Starker on 5/11/2013 at 01:42
As I've been arguing, I don't think it would fit into the core Thief gameplay, because it relies too much on the player making guesses and introduces too big a degree of uncertainty. In a sense it's like the iron man mode -- it works better as a self-imposed challenge.
The Shroud on 5/11/2013 at 20:34
I think the degree of uncertainty about which hiding places are effective and which aren't without the light gem is being exaggerated. Even when I first played through TDP, I was able to tell where I'd be able to hide before I got there because during the course of the training mission and Lord Bafford's Manor, I'd seen how dark shadows needed to be in order to conceal me. After grasping that, the challenge throughout the rest of the game wasn't so much determining where I could hide (if the shadows were dark enough, I knew I'd be hidden if I went into them), but rather getting there without being seen or heard.
The light gem at that point was really somewhat unnecessary. The darkness of shadows in TDP and TMA can be gauged visually without much difficulty at all. There's just an initial learning process that spans maybe half of the first mission or less, and then it's straightforward from then on throughout the rest of the game. I think due to the fact that you and most other Thief players have only ever played with the light gem visible, you're presuming that the gem is much more essential to your ability to hide than it actually is. I think if you were to try playing without it, you'd discover that you actually know how to spot good hiding places on your own and know when you're visible and when you're not based on your surroundings.
It's really the player's ability to visually gauge light and shadow in an area before they select and move to a hiding spot that enables stealth, not the light gem confirming that they're hidden when they get there. Once the player knows how dark shadows need to be in order to conceal themselves from view, they can discern those types of shadows on sight, and not only can, but in fact do predict beforehand that they'll be invisible once they reach those areas. That is actually the essence of how stealth gameplay functions in Thief -- it's predictive at its very core. You may not realize that you're actually predicting where you'll be hidden whenever you move to a chosen hiding place in Thief, but that's exactly what you're doing. Basically, you've convinced yourself that you're depending on the light gem's feedback all the time, but in actuality, what you're depending on is your ability to visually recognize hiding places before you even enter them.
Goldmoon Dawn on 5/11/2013 at 22:28
Quote Posted by The Shroud
The light gem at that point was really somewhat unnecessary.
Perhaps, but it sure did come in handy when you wanted to inch your way to the extreme edge of a shadow, in order to lean out and see as much as possible.
Starker on 5/11/2013 at 22:56
@The Shroud
You are talking about hiding as if it was a binary thing (hidden/not hidden), but Thief is all about bringing you to the edge of detection and then keeping you there as much as possible. It's more about seeing how much you can get away with than about successful hiding.
ZylonBane on 6/11/2013 at 00:57
The important thing is that he really, really likes the sound of his own voice. Typing. Whatever.
Quote Posted by Goldmoon Dawn
Perhaps, but it sure did come in handy when you wanted to inch your way to the extreme edge of a shadow, in order to lean out and see as much as possible.
This is what Von Shroudenstein isn't grasping. The most critical function of the light gem is empowering the player to deliberately ride the edge cases between hidden and revealed, in true master thief fashion. This can only be done by the game straight-up telling you how visible you currently are.
The Shroud on 6/11/2013 at 01:56
Quote Posted by Starker
but Thief is all about bringing you to the edge of detection and then keeping you there as much as possible. It's more about seeing how much you can get away with than about successful hiding.
Well, that's true. Or at least, it's just as much about keeping you on the edge of detection as it is about successfully hiding.
Quote Posted by Starker
You are talking about hiding as if it was a binary thing (hidden/not hidden)
While it's true that in Thief, your visibility is on a gradated scale rather than a binary "hidden/not hidden" state, the point I was making was that the player's visibility in shadows is directly proportional to the darkness of those shadows, and the player is capable of gauging that darkness visually. Therefore, simply
looking at an area of shadow is enough for a player to predict how hidden they will be when standing or crouching in that area. It's not really a complex concept.
That intuitive relation between darkness of surroundings and level of visibility is what's really guiding the player whenever they attempt to conceal themselves in shadows. The light gem is only a confirmation
after the player moves to an area of concealment that yes, they are in fact X degree invisible in whatever spot they've chosen to hide.
But the player would already have determined that before deciding to move there in the first place. The moment the player understands that the darkness of shadows around them
equals their degree of invisibility, the light gem becomes a redundant form of feedback.
And ZB, just because I may write more to back up my arguments than you care to read does not mean I do it just to hear my own voice. I can understand that you disagree with my viewpoint and you've lost interest in debating the subject, but that's no reason to toss rude comments.
EDIT: "Von Shroudenstein"? Really?