ZylonBane on 9/6/2009 at 20:10
Quote Posted by Nameless Voice
The pyro field doesn't damage the player, though. But every time it hits something else, it triggers a player scream sample, as if that sample is being used as the damage sound for whatever it's hitting, even though I can't find any schema references to it outside the player's pain sounds, which are player-only.
Have you tried changing the player schema's pain sounds to verify that pyro field is piggybacking off them?
Nameless Voice on 9/6/2009 at 21:43
Quote Posted by ZylonBane
Have you tried changing the player schema's pain sounds to verify that pyro field is piggybacking off them?
Good idea. I just tried that and those are definitely the same schemas being used.
Code:
schema dam_gen_lo
archetype SPEECH_PLAYER
dmgenlo1 dmgenlo2 dmgenlo3 dmgenlo4 dmgenlo5
env_tag (Event Damage) (CreatureType Player) (DamageType Bash) (Damage 5 19) (Health 40 100)
schema dam_gen_med
archetype SPEECH_PLAYER
dmgenme1 dmgenme2 dmgenme3
env_tag (Event Damage) (CreatureType Player) (DamageType Bash) (Damage 20 49) (Health 30 100)
env_tag (Event Damage) (CreatureType Player) (DamageType Bash) (Damage 5 19) (Health 10 39)
schema dam_gen_hi
archetype SPEECH_PLAYER
dmgenhi1 dmgenhi2 dmgenhi3
env_tag (Event Damage) (CreatureType Player) (DamageType Bash) (Damage 50 100) (Health 0 100)
env_tag (Event Damage) (CreatureType Player) (DamageType Bash) (Damage 20 49) (Health 0 29)
env_tag (Event Damage) (CreatureType Player) (DamageType Bash) (Damage 5 19) (Health 0 9)
Edit: It just occurred to me what's causing this bug, and after loading up ShockEd and checking, I can confirm it. Not sure how best to fix it just yet, though.
voodoo47 on 10/6/2009 at 19:45
..another anomaly-it seems like I'm totally immune to some worm piles now (observed on piles in diego's room and on the first one in body of the many).the dripping green slime is not doing any damage as well (body of the many).loaded a previous save,worm piles on von braun (the bridge,basketball yard,medsci) are ok.
no,I'm not wearing the hazard suit.
edit: returned a bit,all piles before the reversed level seem to be ok.
found a bug-travelling between levels with wormheart implant equipped will disable the healing function.you have to re-equip the implant to enable it again.
Nameless Voice on 10/6/2009 at 21:02
The green slime never did any damage. We discussed this but concluded that we should keep it harmless.
ZylonBane on 10/6/2009 at 21:58
Hey, you told me you were going to make it do 1 or 2 points of damage. Y'know, what with the sizzling sound it makes when it hits the ground and all.
Nameless Voice on 10/6/2009 at 22:18
I said it would be easy enough to do so, but never decided if I should change it or not.
ZylonBane on 10/6/2009 at 23:02
Well foo.
Enchantermon on 11/6/2009 at 02:56
I always assumed that stuff was either toxic or radioactive and avoided it at all costs until one time when it actually hit me and I thought, "Huh?"
voodoo47 on 11/6/2009 at 05:56
I was almost sure the slime did toxic damage.oh well,I can't be right all the time,now can I?
Kolya on 22/6/2009 at 14:20
In ADaoB 029 we added new sounds used exclusively by the shard (normal swing + overhead swing). I created the sounds and Miracle.Freak did the dromed work. This got lost on the way.