Nameless Voice on 17/5/2009 at 15:04
I've just uploaded the new version of Anomalies, Discrepancies and Outright Bugs.
This is the first version to include ZylonBane's (
http://www.ttlg.com/forums/showthread.php?t=124592) SS2 Enhanced Monitor Pacakge (SHEMP).
A full list of changes is listed below.
Download from FileFront: (
http://files.filefront.com/13769973) ADaOB-v030.7z [30MB]
Main thread at Strange Bedfellows: (
http://www.strangebedfellows.de/index.php/topic,25.0.html) SS2 Straylight ADaoB v0.3.0
Changes in v0.3.0:* Inclusion of SHEMP high resolution terrain textures (mostly screens and other tech displays)
* Fixed light switch in Med/Sci corridor over training stations
* Med/Sci armoury note is now correctly ticked off
* Added shields on shuttle ports on the training stations and in the Command deck shuttle bays
* Added targets to the shooting range on Ops
* Added ceiling glass to a room in Rec that previously opened out into space
* Realigned many textures and fixed many object placements
* Re-added a small number of French-Epstein devices and Auto-repair units on Impossible difficulty
* "Plasma" pistol changed back to laser pistol. Significantly decreased degrade rate for non-overcharge shots
* Auto-repair units and French-Epstein devices can now be recycled (for 20 nanites)
* Hazard suit now makes you completely immune to toxins from worm piles
* Removed ejecting casings from blast turrets because they looked too strange
* Shrank physics model on a Rickenbacker turret that was very hard to walk past before
* Fixed the hole between the pipes in Rickenbacker Pod 2 where you could easily fall to your death
* Localised Pyrokinesis now deals 1 damage / 400ms instead of 5 damage / 2000ms
* Replaced elevator music with high-quality full-length version from SS1
* Various minor tweaks
Rainalkar on 17/5/2009 at 15:48
Thanks NV, ZB, and others involved. Will check it tonight.
D'Arcy on 18/5/2009 at 22:10
Thanks for this. I just added a news item at SShock2.com for it :)
Enchantermon on 18/5/2009 at 22:16
Quote Posted by Nameless Voice
* Shrank physics model on a Rickenbacker turrent that was very hard to walk past before
I'm guessing this is the one in Pod 2 next to the ladder up to Medical?
I've never tried this mod; I probably should at some point.
Nameless Voice on 18/5/2009 at 22:18
Quote Posted by Enchantermon
I'm guessing this is the one in Pod 2 next to the ladder up to Medical?
Yes, it is.
ADaOB is basically the unofficial patch for SS2. Nothing new and fancy like SecMod, just bugfixes and balance tweaks.
I may see about adding the new SHEMP textures to SecMod in the future, but that'll be a while as I'm a bit low on free time right now.
voodoo47 on 19/5/2009 at 22:16
great work as always guys-going to check it now.I assume its safe just to overwrite the previous adaob install (I'm not using the mod manager,everything is just extracted to the shock2 folder)..
Nameless Voice on 19/5/2009 at 23:35
It's best to start a new game after upgrading, though - otherwise, you might get a few odd issues.
I don't think you should get any game-breaking bugs, but upgrading a game-in-progress is untested!
voodoo47 on 20/5/2009 at 10:04
yes,I figured that much :cheeky:
ZylonBane on 20/5/2009 at 14:27
Y'know, I'm ashamed to admit that prior to this collaboration with NV, I'd never used any version of ADaOB. While this was partly because I like to keep a clean "official" install of SS2 for my own modding purposes, it was also because... well... the name put me off.
When it comes to older games, I'm usually all over the unofficial patches. Fallout... Bloodlines... Freespace... these communities have all put together top-notch unofficial patches that I'd never consider playing without. But then we have the (
http://www.strangebedfellows.de/index.php/topic,25.0.html) Anomalies, Discrepancies and outright Bugs mod. It doesn't name itself as any kind of patch-- unofficial, fan, community, or otherwise. It calls itself a mod, so that's what I mentally filed it away as. It's true that patches and mods are in the strictest technical sense the same thing, but it's generally understood that while patches merely fix things, mods
change things, usually in ways that the developers didn't originally intend.
So if I might be so bold, renaming ADaOB to something more like "System Shock 2 Unofficial Patch" might do wonders for community acceptance, as well as really helping out newbies to SS2 who are inevitably bewildered by the wide array of fan mods that are available.
Matthew on 20/5/2009 at 15:01
I must confess that I have not used it, for similar reasons.