Louis Cypher on 31/12/2006 at 07:44
Quote Posted by Krooga
If this is the case, shouldn't the default level04.str and level08.str files be loaded instead?
I would think that myself, but that's apparently not the case if you use Zombe's?
The mod supplies its own strings folder if that means anything, it's just missing a couple files in that folder.
Nameless Voice on 31/12/2006 at 16:57
If the files are not supplied by the mod, then SS2 will fall back to using the default versions.
Louis Cypher on 1/1/2007 at 09:35
Eh, we'll see if Crion has a similar text issue on Ops I suppose.
Crion on 1/1/2007 at 13:00
Logs, notes, goals, etc. are all working for me. Mind you I'm not using the Mod Manager either.
Hmm. In case I wasn't paying attention, did this affect Ops in its entirety or was it one of the specific levels used?
And a couple more things....
1)
Inline Image:
http://img215.imageshack.us/img215/2440/dump008mf5.jpgDid eggs release multiple swarms before? The one in the pic did. Also, a swarm chased me up a ladder.
2)
Inline Image:
http://img215.imageshack.us/img215/4926/dump007mk2.jpgThis one wasn't making the gurgly, humming, purring sounds.
3)
Inline Image:
http://img215.imageshack.us/img215/6105/dump009vs6.jpgThis hybrid was carrying a pistol, HE ammo, and a maintenance tool in addition to their usual loot.
4)
Inline Image:
http://img215.imageshack.us/img215/133/dump010ut1.jpgThis window is a bit short.
5)
Inline Image:
http://img215.imageshack.us/img215/1961/dump011fr6.jpgThis sign is in front of the light.
6)
Inline Image:
http://img215.imageshack.us/img215/9325/dump012mz2.jpgWas there suppose to be two Stats Upgrade Units and two Tech Upgrade Units in the mall area?
7)
Inline Image:
http://img215.imageshack.us/img215/9818/dump016wh5.jpgLastly, can this trap be made to go off when the player is on it oppose to stand on the edge? I know Thief 2 can do traps like that but if nothing else, move the trap brush over it.
D'Arcy on 1/1/2007 at 16:07
1) Yes, they did release multiple swarms. At least that one in Ops did. There is also one there which releases two worms.
3) If that's the hybrid I'm thinking of (he shows up near the Data Library), then he always carried that loot.
6) Yes, it was always like that.
Louis Cypher on 2/1/2007 at 14:57
Yeah, it was Ops itself, and for some reason adding the leve;04.str file into the mod's folders under ModManager fixed it. Wonder what the source of the bug was... sorry for the misreport.
Crion on 6/1/2007 at 18:52
Weeeellllll...
I've been playing through on Normal, being a meat-headed army grunt with Standard weapons and Strength being the first things maxed out. Got 1 point in Heavy for the Grenade Launcher, 5 in Maintenance (oops), 1 in Research, a couple in Endurance.
I got up to... Command finding only 1 (!) French-Epstein Device and 1 (!) Auto Repair Unit. I kept waiting to find more but then I remembered. Couldn't find any unbreakable weapons but did find a pistol with no recoil. I tossed that, though, when I got another Assualt Rifle.
I think I'll use an old save and invest in modify and repair. I want a Recycler. :(
Nameless Voice on 6/1/2007 at 18:59
I've come to the conclusion that the Recyler is more trouble than it's worth (thinking of the amount of time I've spent reorganising my inventory and recycling stuff...), but in any case, isn't there one in the replicator opposite the armoury in Ops? You need to hack (or ICE pick) it first, though. And that's assuming Straylight didn't (re)move it.
Crion on 7/1/2007 at 04:31
It is there but I don't know if I want to give up an ICE Pick for it.
Oh, hey. Crazy idea.
You know that cap that flies off of turrets when you destroy them? Make it a consumable to the current corpse so you can fix it using the repair skill.
turret
*damaged*
turret corpse, turret top
turret corpse+turret top=repairable turret corpse
*repaired*
friendly turret
I know other mods had repairable turrets but this way sort of makes sense....