Bjossi on 31/7/2007 at 17:24
Quote Posted by heywood
Exactly. That's sort of the point. Cryo is good for camera plinking. It's also good for finishing off those pesky protocol droids in Engineering from a safe distance after bashing them with the wrench.
You could also lure them to the nearest corner and finish them off with good timing alone.
Martek on 1/8/2007 at 01:33
Quote Posted by Some_twerp
2. In Hydroponics, near the door to Hyroponics D there's a bench-in it, there's a cache of nanites, which is poking out the bottom-you can't select it though, just see it poking out at you.
I just grabbed that one easily. All I had to do was lean over the bench - it highlighted, and I frobbed it and picked it up.
This is on my PSI Hard playthrough I'm attempting.
Martek
Some_twerp on 2/8/2007 at 13:18
Quote Posted by Martek
I just grabbed that one easily. All I had to do was lean over the bench - it highlighted, and I frobbed it and picked it up.
This is on my PSI Hard playthrough I'm attempting.
Martek
I've tried what you said and yeah, you can get it-nevermind.
EDIT: I'm currently trying to play through as a PSI agent, and I still have reservations about PSI basically being there to bolster the other two classes (which is what it feels like) until you hit level V Psionics, but that's not the reason for this edit.
I was thinking about the wormskin, and I suggest to make it worth using, one or perhaps two of the following...
1. Make it availible much earlier in the game. Deck four/five, possibly even deck three?
2. Double/triple the time it takes to drain a psi point. If a character is using the wormmind implant in conjunction with this, and isn't an OSA character then they will probably run out of psi, fast. Hell, possibly remove it entirely.
3. Increase the armour and/our radiation bonus; ideally armour because as Straylight himself has said, it's protection isn't worth the effort for such a late stage of the game.
4. Extra armour against Psionic attacks?
I also don't know if it's possible, but perhaps the power armour having the same stats as light armour when shut down (or just 10% instead of light armour's 20%).
VenoM_31 on 1/9/2007 at 14:32
Did someone try to kill Shodan's head with Fusion Cannon? I got myself to no way of dealing any damage to it with FC! What happened? I can't remember that in the feature list. Am I... missing something?
Some_twerp on 4/9/2007 at 17:55
Sounds like what you're not missing-her shield. I don't remember having trouble blasting her with the fusion. You tried both modes? Maybe one doesn't hurt her (though from what I understand, the only difference is shot speed and blast radius)
Kolya on 5/9/2007 at 20:23
You could always have a look at Straylight's change log to see what changes he may have made to the FC or SHODAN.
JohnnyTheWolf on 6/9/2007 at 12:51
Is it me or the transmitter's code is now random? The numbers I found on the art terminals are (6, 45, 8, 7). However, it doesn't work because the game is apparently still using the original code ([SPOILER]14106[/SPOILER]).
Is there something you can do about it?
Kolya on 6/9/2007 at 14:47
The numbers on the art terminals are textures. And ADaoB doesn't include any textures. I guess you had a fan mission installed lately and that wasn't fully uninstalled.
JohnnyTheWolf on 6/9/2007 at 18:37
Quote Posted by Kolya
The numbers on the art terminals are textures. And ADaoB doesn't include any textures. I guess you had a fan mission installed lately and that wasn't fully uninstalled.
Nope. I'm only using SHTUP 6 and Arcaniac Redux new models.
Kolya on 6/9/2007 at 22:19
There is your answer. Arcaniac's mod is buggy as hell. I just checked it and it has the art terminal code textures: [6 45 8 7].