june gloom on 14/3/2007 at 16:55
awesome, kolya. good job. :thumb:
pizza on 16/3/2007 at 15:48
The way to reproduce: Start a new game. The "training missions" work fine, but after the final movie plays and you wake up on the Von Braun, MedSci1 is broken and unplayable.
I don't have a screenshot handy, but the screen is black except for the UI, which otherwise works. Looking around causes flickering trails on-screen. There is no visible level anywhere. Un-modded and v2.2 work fine, but your v2.3 is clearly broken, at least with MedSci1.
Kolya on 16/3/2007 at 22:39
I'll have a look at it this weekend.
Nice pics RocketMan. ;)
Nameless Voice on 17/3/2007 at 01:13
Looks like there was a typo in the relighter batch I wrote; it tried to load 'medsc1.mis' instead of 'medsci1.mis', then lit it and saved it as 'medsci1.mis'...
Also, now that I think of it, some of the missions in ADaoB are the stripped versions with no terrain data, so relighting them would probably have broken them ('portalisation data out of date' - which would also give that 'black screen hall of mirrors' effect).
This probably needs be done manually for each mission, then checked to make sure it works, rather than just running a a batch script on them all.
Mehrunes on 17/3/2007 at 02:06
Medsci1 is busted, hydro 2 has almost no lighting and the engineering level seemed to have some missing lighting around the shuttle bay area too. Everything else up to and including Polito's mini-level seem to be fine however.
Kolya on 17/3/2007 at 14:33
There's a new version up now.
Sangman on 17/3/2007 at 19:17
I'm not all too sure what version we're discussing here - and even if it is about the Straylight mod, but I guess it is, but anyway;
The bug I described in (
http://ttlg.com/forums/showthread.php?t=112752) this thread seemed to have been caused by your mod. When I removed the Strings directory in RES, and reverted back to the original GAM file, it worked fine.
Mehrunes on 17/3/2007 at 19:59
Did you follow the instructions to copy the contents of the archives in the patch directory to the original archives in the res directory if you have the original release?
Quote:
>>> IF YOU HAVE THE FIRST RELEASE OF THE GAME
>>> AND HAVE APPLIED THE OFFICIAL PATCH,
then you will have some of your .crf files in a "patch" directory. The
patch directory overrides the res directory, and thus ignores all the
new strings. To convert your patched original game into a format
compatible with the pre-patched "Classics" release, simply open each
.crf in the patch directory and move its contents into the corresponding
.crf in the res directory, overwriting the old files. You may want to
make a backup of the original res/*.crf files first, just in case. When
you're done, either delete the patch directory, or rename it to
something else to keep it as a backup.