SJamieson on 13/1/2003 at 15:59
Has anyone else tried mapping out the different options for
killing anna or lebedev based on how manderley reacts to
your actions?
Here is the list in order of severity.
Kill Lebedev, Ignore Anna - Manderley is happy you completed mission successfully
Kill Lebedev, Kill Anna - Manderley is pissed off at lebedev killing anna.
Dont Kill Lebedev, Kill Anna - Same as above, he seems to ignore the fact lebedev is alive.
Dont Kill Lebedev, Dont kill Anna - Manderley is seriously angry with you and threatens to dock your bonus.
Anna Kills Lebedev, You kill Anna - Manderley blows his top and goes mental over both things docking you all Pay and physically threatning you. (well not quite)
I'm not sure what other permutations kick in if you listen to bits of what he has to say.
Stainboy on 13/1/2003 at 16:12
Question: How can you get away with neither killed? The times i've played it, one of them has to die - usually Anna.
Nice to see a list of all the possiblities though. :D
Another thought though - are there any real consequences of this apart from the absence of Anna and the subsequent lust for revenge of Gunther? Cause for the trouble it takes to kill Anna on higher difficulty levels, it may not be worth it on further replays...
Stainboy.
SJamieson on 13/1/2003 at 16:24
Speak to lebedev only once then leave the plane.
No real consequences, Anna wont visit you in the
MJ12 base if shes dead and similalry she wont be
guarding the door. The lebedev thing doesnt change
anything, gives you some more information about
your parents.
Azal on 14/1/2003 at 00:50
I went through the game a few times just trying to see how I could break the scripting - much fun!
In the plane I enabled cheats and summoned a pile of barrels and blocked off the passageway with them so Anna couldn't reach Lebedev.
Well, when it came time for Anna to appear, she got caught behind the barrels (I had to make them invulnerable in the editor, or else she runs right through them) and she had the convresation as normal.
When it came time for her to kill Leb' she couldn't as she was still in the passage and had no line-of-sight to him. But that didn't stop her from trying. She got stuck in run mode between the barrels and I summoned a few more so that I could block off the passage behind me as I left.
Even though Anna had never gotten fact to face with Leb' - and certainly never killed him - the game treated matters as though she had.
Stainboy on 14/1/2003 at 21:03
Why am I not surprised Azal? Only you could make the effort to do something like that, you nut. :cheeky:
Interesting to know how it all works though...
Stainboy.
Hunterzyph on 14/1/2003 at 21:07
All in all I think Lebedev should have had more of a role.
SJamieson on 14/1/2003 at 23:54
I assume Lebedev dies no matter which option you choose,
If not you then Anna
If you prevent anna, eventualy she would get in and kill him,
If you kill Anna and blame Lebedev, then I think gunther would
get sent in and wipe him out. (Possibly gunther forces him to reveal
the truth about anna before he dies, hence he suspects you.)
However I do think it would have been nice to have a longer gap
between meeting lebedev and joining the NSF.
ignatios on 16/1/2003 at 21:38
It would have been nice if you weren't forced to join the NSF. It would have been almost overwhelmingly difficult to pull off, but it would have been neat if they had the entire game set up so that you could stay with MJ12 the whole way through, right until the end, but allowing him to join the NSF at any time (up to a certain point).
Being restricted as to when to join the NSF was a bit of a pain. The game seemed to tease you with non-linearity, but the plot was linear the whole way through.
But wow, what a great game. :)
SJamieson on 16/1/2003 at 23:45
It could be the basis for a spinoff game,
like halflife Blueshift was.
But I've never seen a truely non-linear game and
deus Ex is amongst the best of them.
Even blade runner which was as non-linear as I've seen
a game. Still, you would meet different people depending
on your choices but it was in the same place at the same
time, and only as you got to the very end did the paths diverge.
however saying that the end divergence of the paths was
based more on how you played the game as a whole
rather than the last level as deus ex is.
I want to play that game again now, it was so good
but I've loaned the disks to a freind need to go back to
my silent project in deus ex.
Stainboy on 17/1/2003 at 18:52
With regards to the storyline, the "freedom" in Deus Ex is a big fat lie. Whatever you do during the game makes no difference whatsoever to the final outcome. Sure, you get a few minor choices - who dies and when - but nothing major.
Still a kick arse game, nonetheless. :D
Something i'd like to see improved on in the sequel, though.
Stainboy.