rujuro on 18/3/2005 at 21:51
Is there a good method for doing this? I'm starting to get pretty comfortable with the vertex and clip tools, but the fact that everything has to be exactly flush makes it really hard to do a doorway at anything other than 90 degree angles. Is there a technique that I am missing?
OrbWeaver on 18/3/2005 at 22:10
Is it possible to make the doorway, doorframe, door and wall flush, and then rotate them all together afterwards as a multiple selection?
Krypt on 18/3/2005 at 22:38
Not really. The way I do it is with vertex editing so it stays on the grid, and just tweak it in 1 unit increments until I get it to the shape I need to fit whatever doorframe static mesh I'm using.
rujuro on 19/3/2005 at 07:40
So how do you get the hallway flush with the wall when the angle isn't aligned along the X or Y axis? My angled walls never seem to fall right on the grid points (if I'm making a hallway that opens onto an angled wall of an octagonal room for example).
Krypt on 19/3/2005 at 08:08
Quote Posted by rujuro
So how do you get the hallway flush with the wall when the angle isn't aligned along the X or Y axis? My angled walls never seem to fall right on the grid points (if I'm making a hallway that opens onto an angled wall of an octagonal room for example).
I'd use brush clipping in this case. Create your doorframe subtraction between the two rooms and make it a little larger than it needs to be so it overlaps a bit into each room. Then go into brush clipping mode and create a clip plane that matches the angle of the wall and clip off the excess.
rujuro on 19/3/2005 at 18:43
Excellent, thanks for the tip.