Stingm on 31/3/2024 at 19:59
Thanks again for the work Fen!
PABastien on 3/4/2024 at 19:50
This is a dumb question, but since angel loader can activate and deactivate mods before launch, do you think it would be possible to install mods for T1/2 by dragging and dropping like how we can do it for FMs or via the top left drop down menu next to "check for updates" and "settings"?
FenPhoenix on 3/4/2024 at 22:42
The (
https://pshjt.github.io/dmm/) Dark engine Mod Manager is the closest thing that currently exists. You can point it to a mod archive (zip etc.) and it will install it. No drag-drop though, looks like.
Given the existence of that app, and since AL is mainly an FM loader, adding game-level mod management to AL might be overstepping its area. Or at least duplicating work and creating the potential for conflict.
You could ask the DMM devs for drag-drop support in a GitHub issue, maybe they'd add it: (
https://github.com/pshjt/dmm)
PABastien on 6/4/2024 at 19:20
ok cool. Thank you.
FenPhoenix on 7/4/2024 at 07:24
(
https://github.com/FenPhoenix/AngelLoader/releases/download/v1.9.3/AngelLoader_v1.9.3_x64.zip)
AngelLoader v1.9.3 is out.
It's AngelLoader's 5th birthday! To celebrate, have two near-inconsequential bug fixes.
Fixes:* When the top tab area was empty, it would have a border whose size matched the area of the bottom tab area, even if the top tab area was a different size.
* The Mods tab could cut off parts of its controls if shrunk too small.
Stingm on 7/4/2024 at 17:39
Thanks again for the work Fen.
Stefan_Key on 9/4/2024 at 15:05
HAPPY BIRTHDAY AL!!!!! :D:angel::cheeky:
Komag on 29/4/2024 at 00:40
Just curious, what is the language, platform, programming setup, compiling method, or however you want to describe it? Is it super easy to tweak something and make a new build?