caqo on 23/12/2020 at 22:32
Yep, you're right, I forgot to put on the see all characters on the editor. Now it works as intended.
Thanks to you. :D
goldwell on 8/1/2021 at 12:40
Hey Fen,
Thank you very much for putting so much work and effort into this program, it's my daily driver when it comes to playing Thief missions and love everything about it.
I do have one request though, would it be possible to get a darkmode version of the program?
Thief as you know is typically best played in a dark room with the curtains drawn and the lights turned off, but everytime I finish a mission and go back to AngelLoader i'm blinded by the brightness of a thousand suns.
I don't know how simple this request is, maybe there's a reason why it's not implemented, but I thought I would put it forward as a request if possible please.
Thanks,
Goldwell.
FenPhoenix on 8/1/2021 at 21:29
Actually I would love to implement a dark mode, but for a couple reasons it's not feasible, see here for a longform explanation: (
https://youtu.be/48DLb4p4n9Q?t=1256)
tldr:
The main issue is that displaying .rtf files in dark mode is basically impossible because they're designed with specific colored text and when you make the background dark the text often becomes unreadable (and sometimes images too, if they have transparency). Trying to automatically adjust colors to be readable is beyond my level of understanding how one would even begin. Even big apps like Mozilla Thunderbird don't attempt to do it, making dark mode rather pointless for them (half the screen is dark and half is blinding white).
The other, not-as-big-but-still-a-consideration issue is that WinForms is very rigid and not designed to be able to change its theme. Most of its controls can be coerced into being themeable manually with a lot of work, but some simply can't (eg. calendars, scroll bars), so the UI would end up looking janky with bits and pieces not quite matching the dark color scheme. I mean it would still solve the "blind you on alt-tab" problem at basic functional level, but would not really look professional. But if you had an .rtf readme up, it you would still have half the window being blinding white anyway, so...
Stefan_Key on 8/1/2021 at 22:50
Quote Posted by goldwell
Thief as you know is typically best played in a dark room with the curtains drawn and the lights turned off, but everytime I finish a mission and go back to AngelLoader i'm blinded by the brightness of a thousand suns.
Thanks for your explanation Fen!
Goldwell : I suppose your desktop background is dark too? Here's a trick that i use myself : Just before beginning an FM (I mean you're in the main menu and just before you hit start mission), do an ALT-Tab and reduce the Angelloader window to the taskbar. After completing a mission, you'll return to your desktop screen. (sunscreen not needed anymore)
FenPhoenix on 25/1/2021 at 14:12
(
https://fenphoenix.com/apps/AngelLoader/AngelLoader_v1.4.8.zip)
AngelLoader v1.4.8 is out.
Changelog:-
Added optional Exit button at the bottom-right of the main window: one user had a case where AngelLoader was displaying in "fullscreen" so the normal Windows close button was inaccesible. The new Exit button is hidden by default; it can be enabled in Settings -> Other -> Show or hide interface elements. Also added Exit item to the main menu.
-
Fixed: Whitespace around header lines in language ini files (ie. "[MainMenu]") was not being handled properly, resulting in the section being incorrectly skipped if there was whitespace around said header.
-
Fixed: When scanning for authors but not titles (eg. when clicking the "Rescan for author" button), in rare cases the author would not be detected and would end up blank.
LeatherMan on 25/1/2021 at 21:05
Quote Posted by FenPhoenix
-
Added optional Exit button
Thanks Fen!
Dahenjo on 26/1/2021 at 05:54
Thanks Claude!
ctarl on 26/1/2021 at 20:46
Not sure if this is a bug. When "all files" is selected for FM backups, AngelLoader always backs up any converted audio files as well.
The backup archive will contain all converted audio and a "fmsel.inf" that lists:
"RemoveFile=snd\somefolder\somefile.mp3"
"RemoveFile=snd\somefolder\someotherfile.ogg"
and so on.
To me the presence and content of the .inf suggests the files are not actually supposed to be backed up.
But the .inf lists the original file extensions, not the converted (.wav).
Example missions where this happens would be
Les Paolis (.ogg files)
The Burrick's Head Inn v2.0 (.mp3)
I only recently re-discovered Thief and fan missions, partially thanks to stumbling onto your Youtube videos and AngelLoader itself. So big thanks for you work.
FenPhoenix on 26/1/2021 at 21:34
@ctarl:
You're right, I've known about that quirk for some time but wasn't sure what to do about it. Technically it's behaving as designed, backing up "all changed files" (new, deleted, modified). The mp3/ogg files were deleted and replaced with wav files, so it's backing up the new wav files and telling it to remove the mp3 files on the next install because they were removed before. But ideally what it should be doing is trying to detect if the change was merely due to an automatic audio conversion, and then excluding that from the backup/restore. I'll put this on the todo list to have a look at.
@caqo: Thanks :)