AngelLoader v1.11.0 - now works better on Wine! (updated 2025/07/24) - by FenPhoenix
Stingm on 27/12/2024 at 04:02
Thanks again for the work Fen.
Dahenjo on 27/12/2024 at 10:09
Quote Posted by Stingm
Thanks again for the work Fen.
Double-triple-quad-ditto Fen!
So what happens on the next release after v1.9.9?
Anything special planned for reaching v2.0.0?
My only teeny-weeny request would be for the Finished column width to be made adjustable.
FenPhoenix on 27/12/2024 at 10:35
As discussed (
https://github.com/FenPhoenix/AngelLoader/discussions/116#discussioncomment-7439504) here - v1.9.10 :p
The Finished column is fixed width because of the checkmarks image being a fixed width raster image. It's kind of awkward, I just copied it from DarkLoader (and the "Extreme" difficulty is from DarkLoader too, and that's kind of awkward too). Not sure what to do about it, I guess I could just make the column adjustable even though that would cut off the other checkmarks if there are more than one. That's one of the times I wish I had designed AL more from scratch and come up with a better way than the old loaders, rather than copying them just for the sake of copying them.
As for 2.0, though, I've always thought that would have to represent a very large update - something like a new UI framework (for high DPI support and better performance) or a native Linux version or something of that magnitude. In truth there have been a few very large updates code-wise - Dark Mod support was one, but even that I'm not sure quite would warrant a major version bump, as from the user's perspective it's "just" an additional game supported, even if a lot of new code had to be written. Same with the multi-selection update, that also required a large and sweeping code re-architecting. But AngelLoader development has been mostly incremental so maybe there never will be a sudden update that feels big enough to bump a major version. I dunno.
I guess the closest might have been dark mode with v1.5; that was an enormous update that took 3 straight months of work (daily work!) and even then I didn't quite feel comfortable bumping the major version (just the middle digit).
As for actual updates planned, there's nothing really much on the list currently - the only thing I have written down is "Ctrl+F for the readme" which is something I've wanted occasionally, but eh.
Dahenjo on 27/12/2024 at 14:00
Thanks for explaining, Fen. I was stuck on that 1.9.9 ---> 2.0.x version updating thinking, but I see there is that alternative when there's not a major addition, redesign, etc. Honestly I'm super satisfied with AL and can't think of anything it needs for my fairly basic usage, I don't even use several existing features but know they're there if I ever want to. Dark mode was such a bonus after thinking it wouldn't happen so v1.5 completed my personal wish list.
That link was at v1.7.6 so you've done almost 25 updates in a little over a year! Mostly fairly obscure bug fixes or minor feature requests but an amazing record of responsiveness & devotion to your creation. Some developers save the minor things as partial justification for a major update along with a couple bigger ones to merit it, but you take care of each one as they come up, usually with a fix within a day.
Actually I think I did ask you that before on the Finished column and wouldn't get it much narrower anyway before the up/down pointer disappeared. It was originally on the far right side not needing adjustment, but I moved it over as the 3rd column after Game and Installed on the left side. I keep everything as compact as possible but on those columns too I need to stop wider than I want or else lose the pointers.
R Soul on 11/1/2025 at 23:04
Hi Fen.
Can you double check if AngelLoader is passing the 'disabled mods' list to Dromed?
Thanks.
FenPhoenix on 11/1/2025 at 23:19
It's not passing them to DromEd, no. I didn't realize DromEd used the mods - what does an editor do with them? Shall I start passing them for the next version?
R Soul on 11/1/2025 at 23:47
Dromed uses mods just like the game. It's useful to check to see what effect, if any, mods have on our FMs while we're developing them, and going via the editor can make it easy to check specific things.
FenPhoenix on 12/1/2025 at 03:01
Oof. Okay, I'll add that in.
R Soul on 12/1/2025 at 12:28
That's working fine, thanks Fen!
Slight clarification about mods: Things like high-detail textures and objects get applied in Dromed the same as the game. DML patches are not applied by default, but they can be (either en masse or individually) if the user wants to check things.