AngelLoader v1.11.0 - now works better on Wine! (updated 2025/07/24) - by FenPhoenix
serg_kundel on 2/11/2022 at 11:41
@Lady Taffer
Seems like you haven't provided a full path to your Thief exe file.
Open Settings in AngelLoader, open Paths section and provide full path to your Thief 1 or/and Thief 2 exe file in "Paths to game executables" section.
It should be like:
D:\Some\Path\Thief Gold\THIEF.EXE
or
D:\Some\Path\Thief 2 - The Metal Age\Thief2.exe
Lady Taffer on 2/11/2022 at 23:55
Everything's working perfectly now. Thanks so much!
Gonna make a note of all this so I don't forget how to do it in the future.
MarcusFlintlock on 7/11/2022 at 22:37
Hey, just asking because I recently got my PC back and had to reinstall the Thief games, plus TFix.
Thief 2 has gone smoothly but for some reason, when looking at FMs on Thief Gold, the mod list displays a bunch of mods I simply don't have?
Inline Image:
https://files.catbox.moe/a0lbbu.pngI specifically removed all mods from the TFix install except interactable candles. I also definitely didn't install EP2 or Necroage. I've even searched my install folder for it to make sure.
This wouldn't be a problem except that for every new FM installed, they all start as enabled. I'm not sure whether this will cause issues but it hasn't happened before, so I figured I should say something.
FenPhoenix on 8/11/2022 at 00:08
The mods tab simply lists the mods that are defined in cam_mod.ini. In that file should be a section similar to this:
mod_path usermods+NecroAge+EP2+T2FMDML
mp_mod_path usermods+NecroAge+EP2+T2FMDML
AngelLoader doesn't attempt to detect which of these are actually installed. Maybe it should. I guess I thought it would be too heavy to hit the disk for every mod listed, but maybe not.
Anyway, if a mod is defined in cam_mod.ini but doesn't actually exist on disk, then leaving it enabled will have no effect, so you're good. I'll see about improving this behavior for the next version.
MarcusFlintlock on 8/11/2022 at 01:10
Quote Posted by FenPhoenix
The mods tab simply lists the mods that are defined in cam_mod.ini. In that file should be a section similar to this:
mod_path usermods+NecroAge+EP2+T2FMDML
mp_mod_path usermods+NecroAge+EP2+T2FMDML
AngelLoader doesn't attempt to detect which of these are actually installed. Maybe it should. I guess I thought it would be too heavy to hit the disk for every mod listed, but maybe not.
Anyway, if a mod is defined in cam_mod.ini but doesn't actually exist on disk, then leaving it enabled will have no effect, so you're good. I'll see about improving this behavior for the next version.
Thanks!
FenPhoenix on 26/11/2022 at 08:19
(
https://github.com/FenPhoenix/AngelLoader/releases/download/v1.6.9.1/AngelLoader_v1.6.9.1.zip)
AngelLoader <strike>v1.6.9</strike> v1.6.9.1 is out.
v1.6.9.1 important fix:*
If the Edit FM tab was not yet loaded, and you had multiple FMs selected, then you loaded the Edit FM tab, all selected FMs' ratings would become the rating of the first selected one. Features and improvements:* In the Mods tab, only the mods that actually exist on disk will now be shown. Previously, all mods defined in cam_mod.ini were shown, whether they existed on disk or not.
* Added optional fuzzy matching for title and author filters. It can be enabled in Settings -> Other -> Filtering.
* Last Played column now sorts in descending order on first click. My argument about that being "inconsistent" was stupid, as descending is what you'd want in the common case so let's just have it already.
* Selected FM count and available FM count are now displayed on the bottom bar.
* When selecting multiple FMs, the FM details area message will now state how many FMs are selected, rather than just stating that "multiple" are selected.
* You can now hide the Web Search button, in Settings -> Appearance -> Show or hide interface elements.
Greatly reduced startup time:* Tweaked the splash screen to make it even more lightweight and show up faster.
* RTF readmes will now load a little quicker on startup.
* Most parts of the UI will now remain unloaded until shown. So if you like to keep a minimal UI, your startup time will benefit. Even if you don't, you'll still notice a healthy speed increase.
Better error messages:* If you try to play an FM that has no missflag.str AND no validly-named .mis files exist for which to generate it, an error message is now shown explaining the situation.
* Error icons and messages will now be shown for several more failure scenarios (hopefully you never see them, of course!).
Fixes:* It was possible (if you purposely tried really hard) to have duplicate entries in the FM archive paths list.
* The Comment textbox would lose its text selection on mousewheel scroll.
* When scanning GLML readmes, the scanner will now properly read non-ASCII characters.
* For Thief 3 FMs, the Mods tab is now disabled with a message stating that mod management is not supported for Thief 3. In fact it has never worked for Thief 3, but AngelLoader didn't disable the functionality in that case, thus giving the false impression that it would work.
* In dark mode, the Languages dropdown box would flicker white when moving between Thief 3 FMs, or between "no FM selected" and "one FM selected".
Stingm on 27/11/2022 at 04:24
Got it and thx Fen!
FenPhoenix on 27/11/2022 at 06:05
Thanks :)
Quote Posted by Outsider One
With better interface, many features and more updates, AngelLoader is a real loader. I prefer AngelLoader over FMSel. AngelLoader deserves to be a part of the unofficial patches.
Only if they'll wait till at least a week or two has passed after a new version so my stupid bugfix patch releases can die down first. :(:p
gamophyte on 28/11/2022 at 21:12
Quote Posted by FenPhoenix
Only if they'll wait till at least a week or two has passed after a new version so my stupid bugfix patch releases can die down first. :(:p
It's really cool though! Thanks for your hard work Fen!