AngelLoader v1.11.0 - now works better on Wine! (updated 2025/07/24) - by FenPhoenix
Ramone on 27/10/2021 at 21:42
for the favorite ones, to avoid having too many missions at the top of the list, there could be a right click menu option that says "Favorite", and a then button like "Show only favorites". an idea
nightchild on 1/11/2021 at 10:55
Quote Posted by FenPhoenix
Sounds like your Thief installs are corrupted in some way then. Were you using DarkLoader previously? If you forgot to uninstall whatever FMs you had installed with DarkLoader before switching, that could have caused problems. Otherwise, I'm not sure what could have messed things up, but this problem sounds familiar, I'm sure others have had this kind of problem before, but I can't remember the cause. Someone else will chime in I'm sure. But a clean reinstall of both games would probably fix you up.
Just to fill you in with something else I found these last days: missions Nameless and Four Emperors that I downloaded, were not visible in AngelLoader, I did a clean install for both games, the zapping guard, the empty objectives for TG and the ultimate robbery loading in place of T2 OM were fixed, but still those 2 fms were not visible. And then, I downloaded the latest version of your loader, as I had the previous one, and now they are there.
I am stating this in case others may have the same problem. Although I can't believe that AngelLoader being just 1 version short of the newest can't be able to find some new fms. Maybe something is going on with these 2 fms specifically as 2 others I d/loaded, Dielya and Falling in love were there even in my previous version of the loader.
voodoo47 on 18/11/2021 at 10:25
hey Fen, a feature request, no idea how difficult this would be to implement, but here goes - sometimes, FM authors include unnecessary duplicates of vanilla resources, (
https://www.ttlg.com/forums/showthread.php?t=151545&p=2479657&viewfull=1#post2479657) causing all sorts of trouble. a Purge/Rename Vanilla Resources button would be very helpful here (compare FM resources to vanilla resources, if md5 match, purge/rename).
skacky on 18/11/2021 at 11:24
Just a general FYI, if this gets implemented I'm done making missions. You could argue not including the thief's texture was my mistake (I don't think it was, but okay), but there is a very good reason why I'm packaging vanilla assets these days.
FireMage on 18/11/2021 at 11:39
Quote Posted by voodoo47
hey Fen, a feature request, no idea how difficult this would be to implement, but here goes - sometimes, FM authors include unnecessary duplicates of vanilla resources, (
https://www.ttlg.com/forums/showthread.php?t=151545&p=2479657&viewfull=1#post2479657) causing all sorts of trouble. a Purge/Rename Vanilla Resources button would be very helpful here (compare FM resources to vanilla resources, if md5 match, purge/rename).
No way!
This trend with these stupid graphic mods goes too far! We don't want to make missions with these in mind, we don't want to make missions to fake some sort of AAA graphics in an old engine.
We want to make missions the way we want people to experiment these. Is it too hard to understand and listen at us?
For vanilla game, OK! Do what you want, but be sure that in term of FMs : WE DON'T WANT some graphic mods dictature which gives no damn about our vision, no fuck about our creative expression and no shit about our choice of design.
Who's the author after all? Us, FM authors? Or the modders which just play at swapping resources and calling them
"better" when it actually just can't even respect the scaling nor the color of the original textures when it comes to FAM textures, and UV when it comes to meshs/objects?
Like Skacky said, if such a feature is implemented because the community has decided that author are not allowed anymore to decide how their work should be experienced, I'm done and I quit as well!
FenPhoenix on 18/11/2021 at 12:02
I understand the issue but I don't want to get involved in a war. voodoo, you're saying the inclusion of an AI mesh (or the exclusion of a required texture) was a mistake, and skacky you're saying it wasn't a mistake and that there's a good reason but you didn't say what that reason was. I'm not versed enough in the engine's technicals to know. But I certainly am not keen to inflame this further by adding something to my loader over it...
skacky on 18/11/2021 at 12:06
The reason why I'm choosing to include vanilla assets with my missions is because I'm tired of having to wrestle against both the texture and mesh packs included in TFix's full version as well as other graphics packs like the HD mod or EP2. They create all sorts of problems I just don't want to have to deal with, and that's not even touching on some other changes TFix does that have an effect on every single fan mission for T1 out there because they take priority (remember how people couldn't mantle some things in Rose Garden that were intended to be mantleable and some others could? The former was because of TFix full).
The bottom line is that the FM author should make the mission they desire with all the assets and settings they desire. If as a player you want to modify that stuff to your liking, you'll have to do the work. Not the other way around.
voodoo47 on 18/11/2021 at 12:09
unless you include the entire vanilla crfs, you won't be able to prevent people from doing this. and even if you did, people still can delete them manually. so good luck, I suppose?
I just don't like the part when people go around complaining EP2/NecroAge/TFix broke a fan mission, when it's in fact the fan mission not being constructed in a compatible manner by accident, or even worse, intentionally. also, you are aware that if constructed properly, the graphical mods will actually NOT override your custom resources? either way, if you are hellbent on doing this, at least warn people in the readme and the release topic, "MUST USE TFix lite AND ABSOLUTELY NO MODS" (to be fair, I think I've seen such warnings here and there, but definitely not everywhere).
@Fen yeah, leave it. not worth the problems. thanks for looking.
ZylonBane on 19/11/2021 at 03:59
Quote Posted by skacky
there is a very good reason why I'm packaging vanilla assets these days.
Narrator: It wasn't a good reason.
FireMage on 19/11/2021 at 13:30
Quote Posted by ZylonBane
Narrator: It wasn't a good reason.
When you're modding TG, trust me, it is. And if you read this all, you'll understand why.
Quote Posted by voodoo47
unless you include the entire vanilla crfs, you won't be able to prevent people from doing this. and even if you did, people still can delete them manually. so good luck, I suppose?
I just don't like the part when people go around complaining EP2/NecroAge/TFix broke a fan mission, when it's in fact the fan mission not being constructed in a compatible manner by accident, or even worse, intentionally. also, you are aware that
if constructed properly, the graphical mods will actually NOT override your custom resources? either way, if you are hellbent on doing this, at least warn people in the readme and the release topic, "MUST USE TFix lite AND ABSOLUTELY NO MODS" (to be fair, I think I've seen such warnings here and there, but definitely not everywhere).
@Fen yeah, leave it. not worth the problems. thanks for looking.
@Voodoo, we had this conversation way too much time : yes, we can use TFixLite, but one thing you still refuse to listen is
almost every TG players use TFIX and not TFixLite. And we can't put them to the blame since TFix promises enhancements which is true for OMs...but only OMs due the fact you used a gamsys.dml to enforce those in every fms, even with custom gams, breaking many things in the meantime and with only the option to ignore all dmls to counter it.
But, yes, I admit it : you did an excellent job at fixing most of the issues in the OMs.
However, like we told you, your installer includes per default all optional mods which replace some T1 vanillia texture with T2 textures which are not even faithful to the original ones, T2 meshes which are no compatible with TG-like textures when we do replace one and the EP which does the sinking dishes.
All of this because there's no option to be added into FM.cfg to ignore the MODS folders as well (correct me if I'm wrong because it would solve many issues but atm, I found no option which does that), so, since we, TG missions authors, are constantly having cases of players having issues due to these optional mods, and we are fed up with having to write over and over tutorials to explain how to mess with files to fix these issues (TFix has no uninstaller), we have no choice but include vanilla assets so players don't have to mess with files anymore nor get rid of TFix when they want to play our missions and reinstalling it when they want to replay OMs.
Players don't have to manualy install/uninstall TFix all the time to enjoy their favorite game. This is the main reason Skacky and myself don't want a checksum to remove vanilla included asset within FMs as these are auto-fix to prevent TFix users to end up with a broken game or ugly game. See by yourself what is currently happening in a the thread of "the Sound of a Burrick in a Room"
which doesn't include vanilla assets, there are constantly players talking about issues/conflicts due to TFix and/or graphics mods.
And yes, it doesn't override custom resources, but when your custom resources are made in a way it looks Low detailed but HD mods make these sharing the frame with 2k textures, it's not enjoyable either! It just look alien.
So @ZylonBane? Enough detail to think it's a good reason, now?