ZylonBane on 11/11/2008 at 18:06
Hyperbole has its uses. If the developers have groupthinked themselves into certain terrible design decisions, the spectacle of everyone screaming that their game will be dumbed-down console-kiddie garbage is pretty much the only means we have available to knock them out of their self-congratulatory stupor.
We're likely doomed though. There are so many Frenchmen working on this game that cigarettes will probably ADD health.
DDL on 11/11/2008 at 18:07
Quote Posted by Manwe
I don't like the bit about shooting accuracy either. I understand that the whole "newbie agent" at the beginning of DX was a bit overdone since you could barely use a gun if you weren't specialized into it (kind of silly for a super agent even a newbie), but it just needed to be improved not ditched.
You could shoot pretty well (as well as you could with maximum weaponskill) right from the start: the difference was purely how long it took your crosshairs to tighten up.
Which I always felt was a great way of telling you "this will not play like a traditional shooter".
Plus they DID give you a free upgrade to 'trained' in pistols (seriously: it's actually hardcoded into the skill itself).
van HellSing on 11/11/2008 at 18:15
Quote Posted by DDL
You could shoot pretty well (as well as you could with maximum weaponskill) right from the start: the difference was purely how long it took your crosshairs to tighten up.
Which I always felt was a great way of telling you "this will not play like a traditional shooter".
Plus they DID give you a free upgrade to 'trained' in pistols (seriously: it's actually hardcoded into the skill itself).
Quote Posted by René
So yeah this element is changing, but that's not to say that your accuracy will stay the same if you're running or looking around wildly.
:rolleyes:
DDL on 11/11/2008 at 18:24
Ironically, DX didn't alter your accuracy one jot if you looked around wildly. Crosshair loosening was based entirely on your velocity.
Plus weapon skill increased the damage you did, the recoil you experienced and the time it took you to reload, all of which were nice touches.
The question is, of course: "will there be weapon skills, or in fact skills at all?", and the answer to that is looking like..no, apparently.
ZylonBane on 11/11/2008 at 18:26
Quote Posted by DDL
Plus they DID give you a free upgrade to 'trained' in pistols (seriously: it's actually hardcoded into the skill itself).
No it isn't. You can downgrade Pistols to "untrained" and spend the upgrade points elsewhere if you want to.
DDL on 11/11/2008 at 18:29
And it magically jumps up to trained as soon as you start! Hence: free.
Code:
class SkillWeaponPistol extends Skill;
simulated function PreBeginPlay()
{
Super.PreBeginPlay();
if ( Level.NetMode == NM_Standalone ) //<<<this means single player
CurrentLevel = 1; if ( Level.NetMode != NM_Standalone )
{
cost[0] = mpCost1;
cost[1] = mpCost2;
cost[2] = mpCost3;
LevelValues[0] = mpLevel0;
LevelValues[1] = mpLevel1;
LevelValues[2] = mpLevel2;
LevelValues[3] = mpLevel3;
}
}
See?
ZylonBane on 11/11/2008 at 18:32
What the hell? :weird:
The_Raven on 11/11/2008 at 18:45
You never noticed that, Zylon? Downgrading pistols gave you more points for initial character customization without a reduction in skills. It won't say so in the initial skill screen, but once you start the game you'll noticed that your pistol skill is always at least at trained no matter what you do.
<HR>
Quote Posted by Silkworm
Obviously the statement "why not just call it project snowblind 2" is a joke, referring to the fact that Deus Ex was more than the action game that the article makes Deus Ex 3 seem to be.
I was? I'm not aware of anyone else saying this besides myself, but I am joking to a certain extent. I remember years ago how sad I thought the description of a "action Deus-Ex game" sounded on thought Eidos slides all those years ago. By the sounds of it, and it is too soon to give a definitive final judgment on the game's quality, it seems like there's going for a more action oriented slant despite their assurances to the contrary. Renaming the game would allow them to experiment more this their new approach while also keeping the game tied to an existing franchise. A win-win, right? I sympathized very much the Fallout fans who wished that the game really wasn't titled Fallout 3, but something else. As far as I can tell, it seems to me like Fallout fans have a bit of a bad rap from some rotten apples; and we're not really that much better considering the majority of the community's less than favorable views on DX: IW, Thief: DS, and Bioshock. While I'm very pessimistic by nature, the good word of mouth about Fallout 3 here has swayed me to at least try the game; even if it really isn't a true follow-up to the originals.
DDL on 11/11/2008 at 18:45
EDIT: Ninja'd. :D
In essence, when the skill itself is spawned (skills are actually invisible actors that travel with the player), it sets itself to trained if it's in singleplayer.
Then when your skillmanager applies any changes above defaults (defaults are 0, so untrained), it either upgrades your pistol skill further (if you spent points on it), or leaves it alone.
So you downgrade pistol on the new game screen, and thus get a free 1575 points to spend elsewhere. This works in GOTY DX, and I think the original, but there might be one version between the two where they fixed it, and then promptly forgot again in time for GOTY.
ZylonBane on 11/11/2008 at 18:52
Well that's just retarded awesome. I'd have thought that a way to get ~1500 free skill points would have been common knowledge by now.
I guess it kind of sucks though for players who want to make a 100% non-combat character. Maybe Ion Storm added that check in there because something doesn't work right if Pistols is untrained.