DaveW on 18/5/2007 at 18:09
Kalit, everyone knows that saying IW sucks and then blaming it on consoles is the cool thing to do. Get with the flow! :cool:
Claws on 18/5/2007 at 18:18
Game developed in Montreal = Quality. It's extremely competitive here, and the standard of talent is really high. Heh heh, maybe I'll pay them a visit and get a sneak peak!
DiGuru on 18/5/2007 at 18:48
A new studio, with fresh people, who get to make the real sequel of one of the best games ever? That's a GREAT thing!
But I hope they have a boss that cares more about having the "young ones" make that great thing they envision, than enforcing the rules of the higher-ups.
D'Juhn Keep on 18/5/2007 at 19:45
Quote Posted by DaveW
Kalit, everyone knows that saying IW sucks and then blaming it on consoles is the cool thing to do. Get with the flow! :cool:
If you try turning this into DX:IW discussion I swear to god I'll molest you with a cactus
Edit: maybe this isn't entirely fair as it's obviously impossible to discuss a second sequel without mentioning the first two games. But let's show some sense and keep glib comments about That Discussion to a minimum, please :)
demagogue on 18/5/2007 at 20:03
Heh, that ^ post reminds me a little of (
http://www.ttlg.com/forums/showthread.php?p=1594927#post1594927) this recent bon mot.
Probably the best thing about "outsiders" (even though it's still Eidos) doing this project is that they can hopefully sidestep most of the "but what about IW?" noise we'd probably otherwise have to tolerate a lot more of. I hope that trick works because there'd be no end to the noise if it doesn't, and most of it would be worthless to the discussion anyway. Please heed our moderator's benevolent advice, people.
faetal on 18/5/2007 at 21:30
How did IW's console sales fare against the PC ones?
If it sold well on consoles, but not on PC, that may well sway the kind of development it will focus on being.
Just my £0.02
DaveW on 18/5/2007 at 21:57
Quote Posted by faetal
How did IW's console sales fare against the PC ones?
If it sold well on consoles, but not on PC, that may well sway the kind of development it will focus on being.
Just my £0.02
My hatred for "consolisation" comments (and I'm
not turning this into an IW discussion, but I'm just clarifying this) is specifically (
http://www.eurogamer.net/article.php?article_id=53753) this interview I read. I used to hate IW with a passion, but once I read this I got swayed and played it again with a better attitude and now I think it's great. Quote in point:
Quote:
We're trying to remove barriers to belief. Trying to remove barriers to action, trying to remove barriers to plans.
(i.e what I said about the 'obstacles' in the previous topic)
Zygoptera on 18/5/2007 at 23:02
Quote Posted by faetal
How did IW's console sales fare against the PC ones?
If it sold well on consoles, but not on PC, that may well sway the kind of development it will focus on being.
Supposedly it did ok on the xbox but abysmally on PC, as despite getting almost universal 'critical' praise it had atrocious word of mouth and a demo that left most of its existing fans cold. I know that I picked up PC DXIW for 5UKP within six months of its release, and that is definitely
not a sign of good sales. In any case, do not go expecting a PC only release, it won't happen.
demagogue on 18/5/2007 at 23:33
That's a pretty good interview you linked DaveW, and does offer a bit more sympathetic perspective to IW. (I'm happy to know that Spector thought unified ammo was a dumb idea, too.)
It's probably true that a lot about how you feel playing a game goes back to expectations and even your frame of mind, and even the same game can irk you or coax you depending on what state of mind you're in, whether you want to be sympathetic or not.*
Another interesting thing about that interview, relevant to the topic, is that he makes a good case why a sequel can't be too prejudged according to how its predecessors were conceived ... because of the effort that goes into reconceiving it, for better or worse.
*(As an aside, it just occurred to me why a game would actually want to hedge on releasing a demo (I keep wondering what BioShock people are thinking) because for this very reason they can be a double-edged sword. IW would probably have been better off without the demo putting people in a very negative frame of mind by only allowing them to highlight its downers and giving no good platform for its uppers ... as I'm sure people figured out years ago. I'm just saying.)
Digital Nightfall on 19/5/2007 at 01:39
I would welcome another Deus Ex game. I'm curious to see someone else's take on its version of our world.
But that's mostly what it amounts to - curiosity. Not excitement or dread. I was quite a fan of Deus Ex, and even one of Invisible War, for all its faults, but don't have any emotional investment in any of it like I would another Thief or System Shock game. So I am curious to see what directions they choose to go with it - direct sequel to DX1, sequel to DX2, or something completely different. I'd welcome any of those three options; with DX I don't think it really matters. DX2 felt like a completely different universe than DX1 anyway - no matter how many of the characters from the first they snuck in. I was never convinced that it was the same world, so a third DX doesn't need to try to do that either, as far as I'm concerned. I wouldn't mind seeing a "reboot" of the series set during the same time frame as the first one, but with a different set or arrangement of real-world conspiracy theories as a basis for the plot. They just need to get the gameplay right.
Oops, I said the g-word. Yeah, no matter what they do, the gameplay will decide if it's playable or not. But I won't know that until they're done with it, so all that's there now is just curiosity.