ZymeAddict on 11/6/2007 at 21:30
Quote Posted by Jeshibu
Wait wait, I've got it.
What if all the endings to DX:IW happened?
Hm, and how exactly would that come about? :confused:
Jeshibu on 11/6/2007 at 21:42
It was a bad joke at the expense of Invisible War, which made all the endings to DX happen. :p
I suppose they could all happen, but it would result in killing off each of the faction leaders one by one after Alex D. decides that that outcome isn't going to work, eventually leading to the Omar ending.
Papy on 12/6/2007 at 04:18
Assidragon : My point was having an AI and different groups trying to take control is obviously not enough to say it will be a carbon copy.
Also, cameras with Deus Ex were strictly associated with a local security system. A police state implies to me something more like a global tracking system, with cameras everywhere, except on some small streets of old buildings (of course, this implies big levels). You could still hack a specific camera or a terminal, but the idea of hacking every cameras on the street would be impossible (could be because of limited resources and too many cameras or simply because of a second camera spotting you when you hack the first one). This is of course just another idea among others.
Anyway, I don't want a remake, but I certainly want secrets and some kind of hidden truth to discover (preferably something grandiose rather than at the local street gang level), different groups fighting for power... and me in the middle of all this. If it's not that, than what would be the point of calling it a new Deus Ex ? I'm not saying your idea is bad, I understand you could want something completely different, but I think "Deus Ex 3" should be more about evolution than a completely new kind of game.
negativeliberty on 12/6/2007 at 10:50
Quote Posted by Papy
Assidragon : My point was having an AI and
different groups trying to take control is obviously not enough to say it will be a carbon copy.
Hey, isn't different people/groups vying for control/power pretty much the basis of ANY fiction (ie from soap operas to cyberpunk, thrillers to James Bond movies with archetypical arch villains etc)? Meaning I concur, that in itself does not constitute a carbon copy (it would be a little bit like saying "OMG they're going to use sound effects again, DX had that too!!").
Quote Posted by Papy
Also, cameras with Deus Ex were strictly associated with a local security system. A police state implies to me something more like a global tracking system, with cameras everywhere, except on some small streets of old buildings (of course, this implies big levels). You could still hack a specific camera or a terminal, but the idea of hacking every cameras on the street would be impossible (could be because of limited resources and too many cameras or simply because of a second camera spotting you when you hack the first one). This is of course just another idea among others.
Well, to be fair, DX already had a little bit of that "global police state" going (which suited the atmosphere perfectly, every place you'd visit was practically oozing with a repressive atmosphere). And then ofcourse there were multiple AIs with pretty much unlimited (technological) resources easily able to monitor and analyse virtually every camera on the face of the earth (and apparently they could even break into the highest security level facilities like when you're freed from your cell at UNATCO by Daedalus).
I like the idea of them taking that a little bit further though, where there are literally too many security systems in place to disable, but there'd still be gaps in between where you could disable one of the many cameras and slip through without too much use of multitools and the like. But if they're going to focus DX3 more heavily around evading security systems there ought to be a counterbalance or something to spice it up, like 'manual' hacking of security systems (ala Splinter Cell or Dreamfall), where you've also got like a reusable multitool which takes longer to disable a camera/turret/etc. (because you've got to manually crack it by way of a little puzzle, which could become easier and more difficult with the game's main difficulty setting). So all of a sudden regular one-use multitools become a lot more valuable (since manual hacking takes more time). That way, disabling cameras won't become such a boring mundane task, but more of a challenge (IMO). Ofcourse, it should also be balanced for those players who go all out in disabling every security measure (to find lockpick/medkits or other rewards/easter eggs), so there's an incentive for taking your time for each mission or sidequest. They can evolve DX however they want, but I'd like some of the core gameplay aspects (such as aforementioned) to stay in some way or another.
Quote Posted by Papy
Anyway, I don't want a remake, but I certainly want secrets and some kind of hidden truth to discover (preferably something grandiose rather than at the local street gang level), different groups fighting for power... and me in the middle of all this. If it's not that, than what would be the point of calling it a new Deus Ex ? I'm not saying your idea is bad, I understand you could want something completely different, but I think "Deus Ex
3" should be more about evolution than a completely new kind of game.
Exactly. They already tried making a DX spinoff, with mixed results (Project Snowblind). If a game carries the title "Deus Ex", it should inevitably be tied in with the original. They should strive to take everything great about DX and evolve and adapt it to a modern day gaming experience, attempting to do what DX did for the player while also exploring new ground, that's not limiting the imagination; it's pointing one's imagination towards the 'essence' of Deus Ex (however 'Zen' that may sound).
Glottis on 19/6/2007 at 06:07
Quote Posted by redrain85
I'd been hearing the rumors for months, but to now hear that it's actually been confirmed . . . I have little to no faith in EA creating a System Shock 3, but in this case I do have some hope. Please Eidos, don't fuck this up.
Just out of curiosity,
what was Project Snowblind like? Any good? Since it was developed by Eidos' Crystal Dynamics studio: it could give us a vague idea of how good a possible Deus Ex 3 could be, perhaps?
I wish I had not wasted money and more importantly time on it.... :(
heywood on 29/6/2007 at 23:09
I'd like any future DX game to have the following elements:
1. Gameplay that is a mix of stealth and combat, without overly contrived options for reaching your objective.
2. Intertwining conspiracies. Mystery and an urge to find out what's really going on has to drive the plot.
3. Character development. I don't think this has to be in the form of augmentation, because IW pretty much took that idea as far as it should go.
And the player doesn't have to be an uber-badass one man army type character to save the world, just look at Gordon Freeman. A skill point system would be obvious and easy, but possibly boring. What if your skills developed according to how well and how often you used them in game?
4. Consequences for your actions. DX1 teased us with this early in the game but didn't keep it going. DX2 never really tried. I would really like to see your choices play more of a role in defining your character, which would affect your options for interacting with NPCs. If you want to knock my socks off, give me different minor plot lines or side quests depending on how I've previously acted.
5. Allies. Throughout most of DX1, you were allied with some group and had some sense of camaraderie, first with UNATCO, then the Luminous Path, then the Vandenberg scientists. You even had some close friends who stayed with you throughout the game. There was also some good group combat early in the game where you fought side by side with your allies. In DX2, you felt like a loner. There was Leo, but he wasn't really on your side until the very end.
6. Plot connections to history and/or current events. One of the things that made DX so much more immersive than IW was the way they folded current day issues, events, places, and organizations, along with history, legends etc. into the plot.
7. AI that doesn't give up the chase so easily. When you alerted an enemy to your presence in both DX and IW (but especially DX), it was too easy to retreat a few steps and wait until you enemies reverted back to routing patrol mode again.
failure2comply on 30/6/2007 at 21:06
The game could be made in a present day setting and still be credible. What they need - at this stage - is excellent writers. If the writers flesh out a fully functional and believable world with real conspiracies, terror plots, fragile alliances, backstabbings, weaponry, et al, then they have a shot at making something great.
But if they just call a few meetings and ask people around the table how they feel the story should be told, then it'll be crap. That kind of input can come in once the gameworld has been conceived of and placed on paper - a large amount of paper.
heywood on 3/7/2007 at 22:46
I agree 100%. Didn't Ion Storm contract with some writers to flesh out the plot of DX? A good starting point for Eidos would be to work with those same people on developing the concept for a new DX game world.
Moi Dix Mois on 24/7/2007 at 11:24
(
http://kotaku.com/gaming/look-on-the-bright-side/spector-not-fussed-about-deus-ex-3-281623.php)
Quote Posted by Warren Spector
Of course I'm going to play it, but... I'm a strangely emotional guy in some ways. In some ways I'm just not, in other ways it's just like I'm sitting here thinking, "Oh my gosh, these are characters and situations and a world that I was so intimately involved with for so much of my life and now someone else is going to play with my baby!" It's hard, but I've talked to a bunch of guys at Eidos and they seem committed to the property, so I'm sure they'll do a great job.
Ostriig on 24/7/2007 at 19:10
Thanks for that.
On what Warren's saying... I don't know, just like he's "pretty sure they'll do a good job", I was pretty sure Invisible War was gonna be awesome. Heh. I'm just going to wait it out this time. I'm excited at the prospect of there being a new Deus Ex, but I'm probably not going to get me hopes too high up this time.
P.S. Besides, not to rain on anyone's parade, but the journalist at Kotaku makes a pretty good observation:
Quote:
Sounds like Warren's fingers are uncrossed. Might leave mine clenched a little longer. He sounds more like a man resigned to the loss of a loved one than one genuinely excited at the prospect of a third Deus Ex.