jtr7 on 15/4/2013 at 00:52
I expect a lot of the same old thing in new games. I expect the differences in Thief will be those things that borrow from Thief, but it will be drowned or replaced by the same old thing. Nostalgia for the same old thing goes way back to the 1970s. I was bored of it before the 80s were over. I do not expect EM to do much of what I like in games, and it will be incidental. If EM held to a Thiefy/Looking Glass design philosophy, we'd get a glimpse at what LGS might have been if they never died and if they'd gone on and never sold their souls, giving up the fight, and how they would've turned the tech into something imposing and frightening to the competition, who'd always win in sales, never in integrity and intelligence.
FenrisUlf on 15/4/2013 at 01:03
Quote Posted by bartekb81
Games are faster, shorter, easier with controls and gameplay, much more forgiving. You have auto-saves every 5 minutes and checkpoints every 20 meters. You have objective and direction markers all the time, levels are often straightforward. Graphics and audio effects are very important. Narrative is very movie-like.
"dumbed down" is another way to put it but yes I think you've touched on some important points.
Me and a friend popped in Another World (once called Out of this World) and were commenting on how hard the thing was yet it is really one of the more satisfying games I've ever played.
Renzatic on 15/4/2013 at 01:24
Quote Posted by FenrisUlf
"dumbed down" is another way to put it but yes I think you've touched on some important points.
Me and a friend popped in Another World (once called Out of this World) and were commenting on how hard the thing was yet it is really one of the more satisfying games I've ever played.
You need to play Dark Souls. You'll never say games these days are dumbed down and easy these days ever again.
Random_Taffer on 15/4/2013 at 01:30
Quote Posted by Renzatic
You need to play Dark Souls. You'll never say games these days are dumbed down and easy these days ever again.
Seconded. Really looking forward to Dark Souls 2 as well.
Renzatic on 15/4/2013 at 01:34
You know, I've come to realize that when I make drive by quick-posts, I tend to be really redundant. Wonder what that says about my brains? :O
Starker on 15/4/2013 at 02:13
Quote Posted by Renzatic
You need to play Dark Souls. You'll never say games these days are dumbed down and easy these days ever again.
Dark Souls is an outlier. Its existence does not make the other handholdy games magically disappear. For every single Dark Souls there are dozens of Tomb Raiders with things like focus or "press X not to die" events.
If anything, the popularity of the Souls games shows that the demand for such games hasn't been met. And it's not only the difficulty either. People have been craving for games such as complex isometric RPGs, immersive space sims, old school fast paced shooters and adventure games with good stories. The AAA industry has not been providing that, and indies have been struggling to fill in.
If it wasn't for Kickstarter, the future of gaming would look rather bleak for core gamers.
Captain Spandex on 15/4/2013 at 03:29
Quote Posted by Renzatic
You need to play Dark Souls. You'll never say games these days are dumbed down and easy these days ever again.
Dark Souls isn't 'easy', but how exactly is it not dumbed-down?
It's not terribly deep. As an RPG or as a dungeon-crawler. Even modern triple-A titles offer more character customization and role-playing elements than it does.
Difficult games can be streamlined and shallow as sin like anything else. Worse still, their difficulty can become a gimmick, as in the case of Demon's / Dark Souls. Super Meat Boy, for example.
Random_Taffer on 15/4/2013 at 03:44
Aren't the purple suggestions at the top things that you've searched for in the past yourself?
Starker on 15/4/2013 at 03:47
Quote Posted by Captain Spandex
Dark Souls isn't 'easy', but how exactly is it not dumbed-down?
You have to figure things out for yourself and actually pay attention.
It's not complex, but it's a good action RPG that doesn't treat players as if they were toddlers.