jtr7 on 14/4/2013 at 12:40
:cheeky:7
retractingblinds on 14/4/2013 at 12:46
Quote Posted by Captain Spandex
The sad irony?
Eidos Montréal need look no further than
their own studio's first product, Deus Ex: Human Revolution, to see that they're operating under fallacious logic. With the exception of a few cosmetic frills, it's a game that plays like it could have been released in 2000 for PC.
Games like System Shock 2 and Thief aren't 'ancient gaming history', either. If they were a person, they wouldn't be able to drink without a fake I.D.
Deus Ex 3 really had some great allusions to the original, both in the mechanics and the design. I'm kind of concerned a lot of that was accidental and they really didn't intend a lot of things, they just kinda went with the flow without fully understanding the meanings behind what they were implementing in the game. I mean the game contradicts itself often enough. Maybe EM is just confused?
jtr7 on 14/4/2013 at 12:48
We're only going to get whatever fits in the Pillars of Gameplay they've distilled and filtered the full-bodied experience out of Thief to match.
"Play how you want." Who, EM? Not I, certainly. Not a lot of us. I'm telling you what I want, and you're jeering at it, or lumping it into a paradigm that's offensive and grossly inappropriate, and that's when it's even only kinda what I'm asking for. :laff:
Play how who wants? Not players who are the most at home in The City. Stop marketing a line of bull that wasn't true for your first game, either. You and your suck-ups want me to play how you want. Not gonna happen. It couldn't happen no matter how badly I wanted it, and I don't.
Renault on 14/4/2013 at 14:17
It's interesting to read the responses here - the original statement of "we play games differently today" indicates they're saying that gaming preferences have changed, but all the examples being listed are things implemented and forced onto the gamer by the devs. Shorter games, glowing objects, objective pointers, frenetic action. I don't remember a time when gamers actually requested this shit. The only real and quantifiable thing that's changed over the past decade is that hardware has improved drastically. Ideally this should have made games more complex - instead, devs seem to have gone way off in the other direction.
Then again, every kid today seems to have ADD and is on Ritalin, so maybe they're just responding to that.
demagogue on 14/4/2013 at 16:45
On some other gaming forums, gamers do request that kind of thing and get very vocally upset when they aren't present... Like "Where the f*** am I supposed to go now??!! Screw this game! (/rage quit)" And I have a feeling that opinion is a lot more prevalent and influential than general opinion here.
Kuuso on 14/4/2013 at 17:01
What "we" expect from games has changed drastically, but the thing that has changed is "we", which now includes tens of millions (hundred millions?) people more. So the thing that has changed is that now game studios need to use marketing strategies way more efficiently and know who, from those millions they're making the game for. Just because there is a lot of gamers does not mean a game can or should reach all of them (we can't all be Angry Birds).
Don't tell me the priorities for a CoD or Battlefield players are not different than a Thief enthusiasts, because they are.
As a statement this "expectations have changed" is ok, but it should never be used as something to back up a design decision, because decisions like that should always be backed up by logical arguments as in "we made Y like this because we are aiming for X".
henke on 14/4/2013 at 17:59
Quote Posted by sterlino
i agree .. it's different today.
long time ago it was: ''think.. move.. think.. move''
now it is: ''Kill... jump... kill.. jump''
that's it.
That second game is Super Mario Brothers isn't it?
demagogue on 14/4/2013 at 18:14
Now that you mention it, sticking platform game tropes into first person games, retooled to context, is one of the trademarks of the reigning design philosophy. Even that isn't the most new thing, either, but it's the ascendent one. I think it's captured by the idea of jumping puzzles and, for sneaking games, threading the needle of guard paths.
sterlino on 14/4/2013 at 18:53
Quote Posted by henke
That second game is Super Mario Brothers isn't it?
sad nope..
..that second game is Tomb Raider 2013. (and just only the first i have in mind as example but there are many many more..)
Renzatic on 14/4/2013 at 22:11
Quote Posted by sterlino
i agree .. it's different today.
long time ago it was: ''think.. move.. think.. move''
now it is: ''Kill... jump... kill.. jump''
that's it.
It's more like
Long time ago it was: "a crapton of Doom clones, with some great gems hiding in the rough".
now it is: "a crapton of Call of Duty clones, with some great gems hiding in the rough".
Things aren't much different now than they were then. They're just prettier now and have an internet connection.