Bomb Bloke on 6/8/2006 at 05:42
Most people assume the possibilties to be false, yes. In this case, people want it to be false because of who is allegedly making it.
Zanderat on 6/8/2006 at 17:43
Quote Posted by Bomb Bloke
Most people
assume the possibilties to be false, yes. In this case, people
want it to be false because of who is allegedly making it.
Whatever. I am keeping an open mind. If it is good, you all will miss it, hiding in the past. :cool:
ToxicFrog on 8/8/2006 at 16:57
I think you're missing the point. If it's released, and it's good, I don't think anyone here will refuse to play it.
The sticking point is that it's being developed by Electronic "Quantity Over Quality" Arts, which rarely misses a chance to take a high-quality franchise, strip its development of any talent, squeeze it for as many expansion packs as they can and then leave the eviscerated, dessicated corpse in an unmarked grave somewhere. So no-one has any confidence that it will, in fact, be good.
It is not unlike being told that, on the one hand, they're making a sequel to (insert book or movie of your choice that you really wish there was a sequel to), but on the other hand, it's been written by Jim "The Eye Of Argon" Theis and edited by a random sampling of 2nd-grade schoolchildren, fanfiction.net, and the inhabitants of the nearest insane asylum.
Vigil on 8/8/2006 at 18:28
On the other hand, the reason why they have the rights in the first place is because they published System Shock and System Shock 2 (the former by way of the Origin label, which was by then a Wholly Owned Subsidiary anyway). Both of which where developed when EA were well into their being-tremendous-greedy-cunts-to-all-their-developers phase. Which makes that side of the whole argument a little bit tenuous.
The more important question is not "will EA rape the corpse and bury it in a ditch under 3 feet of quicklime" but "will the new development studio be able to do the franchise justice having never dealt with it before."
ToxicFrog on 8/8/2006 at 19:04
Quote Posted by Vigil
On the other hand, the reason why they
have the rights in the first place is because they published System Shock and System Shock 2 (the former by way of the Origin label, which was by then a Wholly Owned Subsidiary anyway). Both of which where developed when EA were well into their being-tremendous-greedy-cunts-to-all-their-developers phase. Which makes that side of the whole argument a little bit tenuous.
As I understand it, the situation is quite different.
For SS1, it was LGS going "hey, we have this really awesome idea for a game, will you publish it" to Origin, which asked EA, which said "alright".
For SS2, it was much the same, except remove Origin from the equation and add Irrational to LGS.
For SS3, it appears to be
EA going "hey, we need an SS3 - you, minion, go make us one" - the impetus comes from the publisher, not the developer. Which in turn implies that first of all, there's no guarantee that the developer it's assigned to has any interest in doing it "right" as long as they produce something their corporate overloads will accept as finished, and secondly, that the publisher will probably take a greater degree of control over the project - and I wouldn't trust EA to control a doorstop.
I'd absolutely
love to be proven wrong, I just have no confidence that this will happen.
Vigil on 8/8/2006 at 20:51
Aye, those are fair points.
kodan50 on 27/9/2006 at 18:03
I would love to see a SS3 come to life. I think the big thing is ... well, let the fans argue over what should go where. I mean, I am a big fan of SS1, not soo much of sshock 2, cause it felt too much like a doom3/unreal shoot-em-up for my taste, and miss the puzzles and torment SHODAN infliced on us all, I have only a couple ideas, and will expand if I saw how the project is coming out. Its would be like a single group who ultimately throws it together, with all the sugestions from fans .. but then, we would have to at least work on a baseline and redo the project, just to make sure its not a shootemup like game ...
SS3 for Xbox 360? If it is anything like ss1, that will make for one interesting control layout ..
R button - jump
left thumbstick - HUD manager
right thumbstick - "mouselook" *shudder
DiegoCyborg on 28/9/2006 at 13:21
EA doing Shock3 is like a fat kid trying to get famous by painting Da Vinci like pictures. Ok, I really think that EA is able to throw good, immersive games to the market. But they will never reach the spirit of TLG and Irrational. So they should keep trying doing their own and let the project in Da Vinci's hands
Scots Taffer on 29/9/2006 at 05:22
My only concern is how they're going to shoehorn WWII into the proceedings.
SHODAN = Hitler???
DiegoCyborg on 29/9/2006 at 08:08
Yeah, something like that:
After "infecting" Rebecca in the escape pod shodan returns to the Von Braun, knocks out the Goggleguy and uses the Von Brauns propulsion system to manipulate time-space. She warps back to the 19th century and eliminates Hitler to take his place in history. After a few months Shodan has a frightening army of mutated cyborg-"Volksempfaenger"-radios and tries to take over the world! The player is in the role of J.B Waskoblitz and has to infiltrate the secret dark dungeon of Castle Shodanstein which is a 20 mile straight forward tunnel with 1001 enemies standing in a line with Shodan at the end of the tube. This is going to be great! :thumb: